ZBrushCentral

Did You Know That (ZBrush 3.5)

Hey Bartok

Can I get some close ups of your seam issue and what are the settings you have in ZMapper? If you want to share your tool with me so I can get a closer look that would help too. What you may want to do is drop a couple of levels in division and do a reproject higher subdivision level then generate the normal map. Let me know.

Paul

Hi gabo I dont known how to reproject higher subdivision level then generate the normal map, but tomorrow I will study it. I sent you a pm. Thanks again.
:+1:

Hello ZBrush Community

This video will show you how to use Transpose Master & Subtool Master with layers to create multiple poses for one character. Keep in mind after you watch the video you can keep adding layers with poses. I only show the first two layer creations. Use your talents to continue.

[[veoh]v169449559w9y4kNh[/veoh]](http://www.mediafire.com/?zjlrzyhjqct)

Here is the link to the YouTube Video

http://www.youtube.com/watch?v=3t6PLRQOzsY

Here is where you can go to download the HighRes Video

Click Here

Paul

[small_icon.jpg]

Thankyou !

Had read about the possibility but had never seen it on a tut, thanks man. Great stuff.
What codec should I install for the hires .mov file?

Hey Calum5ZB

Thank you for the kind words.

Giantsun

Is the video not playing for you? The default codec should work fine with the video. Let me know.

Paul

Not playing on 7.5 (861) it says it is not a mov file…freaky. Anyways, no worries, the youtube version is just fine. Again, thanks for the videos. :wink:

you are made for this stuff, aren’t you.:smiley:

oh man this is awesome! ur a hero :+1:

Hey robinmitra1 and vedanta

Thank you so much for the kind words. I hope all the videos help you in some way. Keep up all the work and I wish everyone a Happy Holiday.

Paul

This is very very high quality stuff my friend, Your talent and generosity are very much appreciated, you have put a great deal of time & effort into this, and your knowledge of Z is encyclopaedic.

Many thanks,

Michael

:+1: :+1: :+1: :+1: :+1:

Theres not enough thanks on this thread for your efforts and brilliant help.

Your kindness is godsent.
Thankyou very much again,I keep coming back for more refreshers.
I was paying for things like this and would pay you!

Merry Christmas,and a Happy New Year!
cal
ps have you used xsi?

Thank you to everyone for all the kind words. I am so glad that this thread has helped out so many people. I will keep making them if everyone keeps watching them.

calum5ZB–no I have not used XSI. What is your question though? Maybe someone can answer it for you or I may have a friend that can answer it.

Happy Holidays to everyone.

Keep working

Paul

Thanks a lot Paul for the nice videos , great work keep it up :slight_smile: , WISH YOU ALL A MERRY CHRISTMAS,

regads

Ok… I think this is the right place for my problem.

I need help (It´s really important) with Displacement Maps in 3D MAX.

Mental Ray!

When I import my Model in 3d Max and add the Displacement Maps like in the Pipelineguide in the WWW, I always get some crazy stuff. I only see just a few grayscale… no Model… nothing except grayscale. I have tried everything i found in the www. EVERYTHING! ^^

Here are my settings for the Displacementmaps:

DE-LBEK-EAEAEA-R32

UDim 0
InitialFileIndex 1001
MaxMapSizeAdjust 0
DpSubPix 0 (also tried 4)
Border 8

And in 3ds max (mental ray):

Material Editor:
mental ray connections:
Unlock Displacement=3d Displacement
Loaded the .Tif Map from Zbrush (32 bit)
blur to 0,01
Rgb offset -0,5
Extruction Strength 2,2

Render Scene Options:
Shadow & Disp.
Edge Length 1
Max Displace: 2,2
Max Subdiv : 16

Please help me :slight_smile: It´s for my Abitur (I think in Eng. it´s called higher education entrance qualification ^^). And to all of you:

Happy new year and Thanks for the help :wink:

Asgard666

Is your map a solid gray color? You might have a scale issue on your model. Try changing scale to auto in the multi displacement 3 to see if you get a displacement.

Let me know.

Paul

hi gabo,

I can see the structure of my UV in the Displacement Map. At the Moment my Disp.Map has a Auto+A.D.F Scale. I will try it with only Auto und tell you what happens

Edit:

I tried some settings i found here with No Scale and in mental ray a strengh of1.

I get this error: (look picture)

Attachments

MRerror.jpg

Hi,

I found this post:

http://www.zbrushcentral.com/zbc/showthread.php?t=50350

and i tried the same settings and get this: (look image)

can someone tell me whats wrong?

Attachments

MRerror.jpg

Hey Asgard666

Sorry that I have not gotten back to you. Is your displacement map file a tiff or map. I know when I get an error like this in Maya 2008 it is because it is a tiff file. Mental Ray does not like tiff files. A lot of issues with Maya 2008 version and tiff files in Mental Ray.

Paul

hi again,

yes it is an tiff file. i´ve heard about that but i´m now using maya too because there is no version of 3d max for mac :wink:

so let me know what file i need instead of a tiff file

thanks :wink: