- Marsyas, thanks man! But not quite as nearly as clean as your Horsey.
Good to have old folks back again ;)… although by the time I post another update the new ones will become the old ones
I’ll try to post something later
Good to have old folks back again ;)… although by the time I post another update the new ones will become the old ones
I’ll try to post something later
Some buddy’s are always old.
Say, isn’t it time for that update? Show us something new!
Updates? Well ok… here goes my rant
So I’ve been testing the “arm armour” and the best results were when I Stored Morph Target on the lowest subDiv and then subdivide the model. Go back to the previous level and move the Morph Target Slider a few times until the next subDiv conserves the SubDiv where you stored the Morph Target. I did this with every SubDiv level and storing Morph Target in the penultimate (next to last) SubDiv.
Of course where I wanted it to be sharper I creased the edges. Then I finally tweaked some points… and came to what I was aimming for (Man! Could I have USED any more the words “Morph Target”?!! :rolleyes: )
Here’s the results:
The only problem is that in order to delete ragged look I had to delete all previous SubDiv’s and it’ll be a pain in the neck when I want to pose this lil’ fella or modify the “skirt”
Also, I’m wondering whether is better to model the folds first and then tear the skirt or tear it first -like I did- and then model… the same wondering applies to if I should do this before or after extraction… oh well I’ll have to find out… unless you guys have some insights :rolleyes:
I’m probably doing this the HARD and LONG way… but then again… I’m just a newbee
Take care
Well Fidel, looks like my last post on the sculpting odyssee is very appropriate for your last post down here.
Armor looks nice and sharp. That cloth is a real good find, as it shows glimpses of those glorious muscles. It looks a bit tight though… How is he going to run/jump? Or is it a tactic: he meets an opponent, and when he comes into action his skirt just rips to shreads while his opponent is nailed to the ground staring at what’s underneath the skirt? :lol:
About the technical part: I’d shred/extract first and sculpt later. Cutting wholes in a mesh later is really difficult I find, and extract gives those nice rounded edges.
Luckily every LONG and HARD road has taverns with nice old whiskey, rum and wine.
Or is it a tactic…
Man that really made me laugh out loud
I’ll post more tests