Hey everyone, its been a while since I posted here. This is a character model sketch that grew from a pose test of a new base mesh. I like how its turning out so far, although most of the subtools require some serious retopo in order to improve detail.
So far everything’s created entirely in zbrush, although the body mesh was thrown through topogun to clean up the orginal ZSphere skin. The eyes and body mesh are using a diffuse texture, but everything else is polypaint in the colored version.
Also uploading the base mesh in case anyone is curious. The final posed version has a number of small changes to the face and anatomy that need to be recreated in the base ( accidentally deleted my ‘unposed’ layer and lost the updated t-pose )
Uncolored Version:
[[attach=197062]base_turnaround.jpg[/attach]]
[[attach=197063]color_turnaround.jpg[/attach]]
[[attach=197064]base_close.jpg[/attach]]
[[attach=197065]color_close.jpg[/attach]]
-Oof
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