ZBrushCentral

death metal

Just an old rendering thats on my drive …it started as a sort of test render for a metal -material ,…and then i started to bring on all sorts of primitives i made in Zbrush…so its a sort of 3D collage…i even had a place for my old “overused” skull…bless its bony heart :slight_smile:

metal man02.jpg

jantim

very dark composition, has kind of insane industrial death vibe.
not enough variation in the size of the noise of material for me. different metals rust differently, know what i mean?

cool anyway

Nice cast iron look!!!

You know… not posting the material WILL make your nose itch very soon;)

Nice composition:+1:small_orange_diamond:+1:small_orange_diamond:+1:
LemonNado

…precision of the time passed for a such realisation?
Not the render, just the modelize?
Pilou
Ps Not include the modelize of the Skull of course :wink:

great work as always, my friend !
love your DEATH METAL !
:sunglasses: :+1:

Logick…yes there is not much variation in the noise…the render uses two metal variations that look almost the same…i’ll post two more metal variations !

Lemonnado…i thought i posted a cast iron-metal in one of my older threads ?
i’have to look that up !

Frenchy… i did those renders months ago…its just the body of a pig…and some
z-tools …i think no more then 6 or 7 that i made with masking and inflating…these are all made earlier…i used some of them in my “heart” thread !
They took some time, i believe…it was the first time i used the deformations with the Zprimitive’s in combination with masking…before i saw Meat’s stuff i had no idea they could be of any use for serious modelling !

well i found some more where these came from…more decay

Drummer…Thanks:cool:

armed pig-skull03.jpg

jantim

Attachments

metal manSCREENLWH.jpg

Zprimitive’s in combination with masking…before i saw Meat’s stuff i had no idea they could be of any use for serious modelling !

…replace the classical Boolean operation :slight_smile:
Pilou

I love the last one! :slight_smile:

When are you gonna write us a materials tutorial? :wink:

Ryan

Thanks Jantim, I’ll search the forum. Currently I start to work with materials. I am having really good results with self made alphas and the cavity shader. I just don’t want to post boring spheres… I’ll post when I have a nice composition…

Cheers
Lemo

I like the entire piece, and I like the first image/render the best.

If you’re willing to experiment a little more. I think it might be interesting to see the skull as a highly polished reflective silver metal inside the rough suit. Or perhaps as bone. Something to contrast it from the rest of the picture.

Really great design…
Metal looks fantastic :+1:

very kewl looking work…

Use of primitives in this fashion has been around in a while with some kewl results…the first I remember that used it with great success that comes to mind are the wonderful works of Stevie Rae…simply inspiring works to say the least, as is this and Meats works.

The reason I bring this up, is that it is sad at times to see some of the zbrush pioneers forgotten. Ofer Alon of course made some outstanding mini tuts on this stuff, for making pipes and tires and other things with the mask and inflate technique. (btw miss your artworks, Ofer).

enough waffling…great thread and I look forward to more of your works…love the black and white versions.

Ron
[email protected]

:smiley: lest best… the black & white is cool…

jantim, the last render “eroded-aluminium-dude” I like very much:cool: :cool:

cool, pixelsoul: same time, same idea:laughing: :sunglasses: :smiley: :+1:

and this one was the last one…a bit to much decay i think !

no!! that decay on the last one is amazing!! that i really like

how about all the metals parts: to look as if carved from bone? with a bone material

and all the bones to be crafted from metal and decayed? with maybe some fleshy organic parts like your heart/gut materials???

:smiley: keep it up jantim, inspiring :smiley: :+1:

Ryan…Well i alway’s hoped that the guy who wrote all the cool Zshaders, Ofer i think ?, would tell us more then just : “The shaders work together to create a result” …i’m just a button pusher, with a lucky hand :wink:

Lemo…i hope to download one of your materials soon:+1:

Bill…frankly i had my fill of skulls for now !

Odhinn…thanks

Ron …you are right Stevie made great images with primitives…but he was a man of the first hour - at this moment the great “gods” of the top-row are the one’s who already made their mark with Maya, or any other of the programs used in the industry !.. i don’t see the “old” Zbrush style -combining Ztools & primitives on this forum- very often !
But who knows what the newest batch of members will come up with !
Thanks for your waffling…hope your not bored by mine;)

Abyssis & Pixelsoul…same time ,same idea…thanks to you both:laughing:

metal man02bnew04.jpg

i found my metalman document and changed some material, killed the ambient light values an added some primitives and depht cue

jantim

I agree I guess…out with the old and in with the new…like that song “What have you done for me lately”

Love the update. The depth cue really added to the realism to me. I will have to save this to my kewl pictures folder on the computer.:+1: :sunglasses: :+1:
ron
[email protected]

CRISP!!!
I love it!
Lemo

But the depth queue is a tad harsh. The left eye of the skull is blurred to heavy compared to the right eye. If it should be a DOF effect then this difference would not be that harsh. The are to close together…
Maybe a tad tweaking with the curve?

And I agree, the materials are a bit of a mysterie… I am still having a hard time figuring out how S1 and S2 etc. affect each other and what the rules are. IN the end we are all slider jockeys in that respect. Hey… Slider Jockey… I just made that up LOL.

Man, that material looks great!

Cheers
Lemo

freaking cool… as usual…