ZBrushCentral

death metal

Nice! Real nice! I love the last render. the DOF seems strange around teh left eye as we see it, although blurred the edge is still sharp. is that a deliberate decision? Gets 5 stars from me…I love your work when I see it. :slight_smile:

As someone new to the zbrush world (in fact i’ve been modelling in general les than 6 months), I can see how in such a short time things have drastically changed. I’d love to see more people try and use Zb for haard surface stuff.

Wayne…

Excellent piece Jantim. Bravo.

Awesome!!!

Ron…the only person who is on this forum from day one seems to be Frenchy…and he’s still using a demo …and since they must have burned his car down by now it will still take some time for him to buy Zbrush :smiley:

Logick…sorry i forgot to reply…me bad…i don’t think i’m gonna spend more time on this metal guy anymore…i must try to do some serious modelling on other projects.

Sebcesoir…i’m happy you like it

Vlad…thanks !

Gorilla…hope to see this guy on your website

Lemonnado and DarthWayne…your both right on the DOF observation…i used a to high softness-value in Depht -cue ,in combination with a to high size in the Antialiasing…the problem is i like to use antialiasing setting 1 in combination with a high size 6 or 7 in order to keep the materials crisp and lower the rendertime…but that does not work well if combined with depht-cue !
as you can see in this image …

DOF.jpg

jantim

Need I add more praise for those materials dude…

It really shows how a material can totally change a scene…

Great work…:cool:

“Slider Jockeys” (good one), no doubt!

Nice concept, and materials, i kinda like the extreme DOF.
good work!:+1: :+1: :+1:

Do you know Richard Rosenman’s DOF Photoshop Plugin???
A must have! You can export your PS, save a Depthgrab alpha map, and use both with that plugin in Photoshop. Works better than any DOF I have seen in any other app. I use it with ZBrush and VUE5, and XSI if I render all passes.

Quick and extreme sample:
[zdepthtest.jpg]
I placed sphere’s and moved them to the front a bit after each copy with the camera button. Then I saved that pic, ALpha Grabdoc’ed a depthmap, saved that. In PS I combined both with the DOF Plugin while selecting one sphere for focus. Results are excellent.

Cheers
Lemo

PS: Check this out when you are working with LCD Screens:
http://www.techmind.org/lcd/phasexplan.html
I always had ‘drizzle’ in some grey patterns. Now it’s ROCK SOLID and certain pictures look way more crisp than before! Have a look!

:+1: :+1: :+1: :+1: :+1: Mmmmmmmmpffff…very nice and rusty Jan. Love it!!! What would we be without lovely rusty Jantimthingses :warning:

More!!!

Jeen(deridoo)

Buckie…thank’s !..yes materials…i can keep rendering for day’s… its great fun…and it keeps you from doing good clean modelling :wink:

Sadicus…the problem of the extreme settings for DOF is the crappy outline it produces, making it look very fake…and you have to blur the edges in post-production !

Lemo…i know of these plug-ins…but i never used DOF in renderings very often
i started using it in Zbrush as a sort of “extra” antialiasing…i think Zbrush is the only program that antialiases the “iside” of an object and not the " ouside" :confused:

Yainderidoo…Ah, another rust-fetishist :slight_smile: