Thank you sir!
Here’s the finished turntable in HD:
http://www.youtube.com/watch?v=uJzPc7jZBogLet me know what you think! Gear is coming soon!
Hey ralph, your model is fantastic, also I am really impressed with your website, did you build it yourself?
Yea your website is really nice man! Only thing is it takes a long time to load an image, maybe it could only be my browser?
Thank you gentlemen!
I did do my website myself (hence the fact that there are still a lot of kinks and bugs, but I will definitely get to updating it sometime soon).
As far as the slow loading times for images, not too sure why it is doing that. It seems to load relatively fast on my end. Anyone else having the same issues?
Here’s a front and back shot btw (fully geared version should be up this Saturday):
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Beautiful stuff, love the last render
Thank you very much!
Gotta love the sculpt. The presentation is cool, though slightly overexposed.
Thank you very much! I agree about the over exposure. Will do some better renders this Saturday
Hey good sculpt.
Maybe I m coming late, but you should work more on the biceps area. They should face inwards if you wanna make them reallistic and they are over inflated . Also you should pay attention to the quadriceps. The back of the arm is not reallistic, but it doesnt feels so bad.
I know Macfarlane did impossible anatomical poses but, they were in comicbooks, not scultping
Keep on it
@ Zapa: Thanks for the feedback it is a little late, but I will try to make the changes.
Awesome Awesome Awesome… but there is something wrong with his bicep, its a bit bent! what did you render it in?
once again, really cool piece
I just don’t get the deep black wrinkles. I mean, I’m sure in the hand drawn comic book looks like that, but if it’s supposed to be a real person the lines just look really strange.
Nice work Foxhound, I like the wrinkles and how is blends with the striations of the muscles.
I really like your concept and the costume wrinkles, but I think the anatomy is definitely off in certain areas. I’m really like this piece, esp the costume.
@ Superher0: Thank you kindly sir. I am fixing the bicep ASAP, I think it might actually be more of a rigging issue as opposed to a sculpting mistake
@ caffeineandpixels: the wrinkles seem a lot darker in the render than what they really are. The contrast and exposure in the last render are set to really high, so I guess the darks and lights are really pushed. It should look a lot more natural in the next render(s).
@ John: Thank you sir! You going to Zbrush your Spidey?
Im in the middle of zbrushing Spider-man now Mr. Sutter.
I am sorry for not posting sooner or finishing his gear, but my job/work has been really demanding lately.
Here are three 3ds MAX viewport shots of the realtime (game-ready) model:
Btw, please ignore the weird joint bends around the elbow areas. I am currently fixing that with a biped script Envelopes can be a pain in the butt sometimes.
More coming soon!
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good job Foxhound! you should try a physique modifier instead of skin. You wont have the rubber joints thing. i know its not “industry standard” to use physique, he he, but It works. I am an avid user of physique!
Thanks John Not a big fan of physique
I already have a remedy for the weird joints, just haven’t had a chance to apply it to the elbows and hips yet.
It is already installed in the shoulder joints and works really well. It just takes some time to set up the envelopes for these rigging solutions I’ll post some snaps of the rigging solution over the weekend!