Thank you very much!
Gotta love the sculpt. The presentation is cool, though slightly overexposed.
Thank you very much! I agree about the over exposure. Will do some better renders this Saturday
Hey good sculpt.
Maybe I m coming late, but you should work more on the biceps area. They should face inwards if you wanna make them reallistic and they are over inflated . Also you should pay attention to the quadriceps. The back of the arm is not reallistic, but it doesnt feels so bad.
I know Macfarlane did impossible anatomical poses but, they were in comicbooks, not scultping
Keep on it
@ Zapa: Thanks for the feedback it is a little late, but I will try to make the changes.
Awesome Awesome Awesome… but there is something wrong with his bicep, its a bit bent! what did you render it in?
once again, really cool piece
I just don’t get the deep black wrinkles. I mean, I’m sure in the hand drawn comic book looks like that, but if it’s supposed to be a real person the lines just look really strange.
Nice work Foxhound, I like the wrinkles and how is blends with the striations of the muscles.
I really like your concept and the costume wrinkles, but I think the anatomy is definitely off in certain areas. I’m really like this piece, esp the costume.
@ Superher0: Thank you kindly sir. I am fixing the bicep ASAP, I think it might actually be more of a rigging issue as opposed to a sculpting mistake
@ caffeineandpixels: the wrinkles seem a lot darker in the render than what they really are. The contrast and exposure in the last render are set to really high, so I guess the darks and lights are really pushed. It should look a lot more natural in the next render(s).
@ John: Thank you sir! You going to Zbrush your Spidey?
Im in the middle of zbrushing Spider-man now Mr. Sutter.
I am sorry for not posting sooner or finishing his gear, but my job/work has been really demanding lately.
Here are three 3ds MAX viewport shots of the realtime (game-ready) model:
Btw, please ignore the weird joint bends around the elbow areas. I am currently fixing that with a biped script Envelopes can be a pain in the butt sometimes.
More coming soon!
Attachments
good job Foxhound! you should try a physique modifier instead of skin. You wont have the rubber joints thing. i know its not “industry standard” to use physique, he he, but It works. I am an avid user of physique!
Thanks John Not a big fan of physique
I already have a remedy for the weird joints, just haven’t had a chance to apply it to the elbows and hips yet.
It is already installed in the shoulder joints and works really well. It just takes some time to set up the envelopes for these rigging solutions I’ll post some snaps of the rigging solution over the weekend!
I had a problem too with how the hips and thighs met. And the arms and how they attach to the shoulders. I found using biped twist links make a big difference. You don’t get weird deformations.
I love deadpool…
keep going man !!
Thank you kindly sir!
I am starting to rough out his gear Here’s my progress so far:
No textures or major detailing in the gear as of yet, but you get the idea
Attachments
About these anatomy suggestions. I agree that a sculpture must be believeable as a concept however, I feel that qwerks like oversized forarms and a small shoulderspan add a bit of style and character. I’m sure we’d all get bored if we had to look at 100% anatomically correct sculpts all day.
With this in mind, outstanding sculpt and loving the style.
Keep it up!
Thank you very much! That means a lot!
I know that with time and practice my anatomy will get better