Great work, can you teach in a short tutotial how to apply these wonderful alphas to create objects and those great views?
Yhago
small update
A quick test based on the movie Avatar (obviously :lol:) I’m not sure about the face anatomy, pretty hard to have a good result. I’m not very satified of that one. I’m still loving sculpt environments stuff. That one was just a quick test.
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Here is my next project, based on a mindblowing concept from Uncharted 2. I plan to build a fully textured lowpoly game asset. Updates will come soon
I really have to show some texture works, so i will !
VIVE NAUGHTY DOG !
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Hi vertexfusion !
For me there is not really a better way to create game characters. I really love to work with zspheres and then convert them into polys. You have much more control than in Maya or 3DsMax. But sometimes, it interesting to begin with a basemesh in maya. I think it depends of your character and your affinities with a specific workflow.
For the character “Protopopescu”, i start with Zspsheres to block the main shape of his body and face. I convert them into poly and start modelling some basemeshes (like his trouser, vest, bag ect) and place them on maya. Then i swith to Zbrush and start to sculpt all the character into a final HD mesh.
I import the HD into Maya and use the plugin called “NEX” to build the lowpoly mesh directly on the HD (with a system of magnetic vertices, very useful !) Now i have my final ingame lowpoly character.
To back the normal, occlusion ect… i use Xnormal. You simply have to import you HD and Lowpoly meshes (with unfolded UV’s) and generate the textures.
This is my workflow, but sometimes i start with a basemesh in Maya, again it really depends of your mood and your affinities. Each way is a good way for me
Bye !
David.
All that is just Incredible. Can’t believe you are looking for job, You shuold be hired immediately. BTW can u please give step by step creation of all the temple assets.
An emblem from a character concept from Little druid. Some other pictures will come soon.
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Bien le bonjour Blackant Master !
Désolé de ne pas avoir réspondu plus tot ! J’ai étudié à l’ILOI (Institut de l’image de l’océan Indien). A vrai dire, j’habite sur l’ile de la Réunion.
Le logiciel Zbrush n’y étant pas enseigné, j’ai du apprendre sur le tas et par moi même, en regardant des tutos tout simplement, et en expérimentant… J’ai toujours aimé la 3D. la découverte de Zbrush à été une sorte de révélation car je pouvais, grâce a ça, approcher la modélisation d’une manière que je n’envisageai pas a l’époque. Pouvoir sentir la sculpture, pouvoir maitriser chaque pixel via son stylet m’a séduit. Depuis je suis a 100% dessus. Étant fan du travail de Naughty Dog en particulier, je me suis passionné pour les environnements (ruines maya etc). Depuis, je me suis fixé d’obtenir des sculptures égales aux travaux des artistes de Naughty Dog. Je pense qu’il faut que je travaille un peu plus le texturing, ce que je fais en ce moment. A vrai dire, mon rêve serait d’entrer chez Naughty Dog ! Je vais donc me donner les moyens de pouvoir prétendre entrer chez eux un jour.
Très sincèrement, je pense que la passion et l’autoformation sont vraiment crucial. Je n’ai pas eu la chance d’avoir des cours de Zbrush. Malgrés ca, il suffit d’avoir l’envie et de se fixer des objectifs en se callant sur des maitres du genre. Je ne sais pas combien de fois j’ai recommencer Uncharted 2 tellement j’ai été impressionné par leur travail.
Un peu exhaustif comme commentaire, mais c’est le fond de ma pensé
En espérant que cela aidera les frenchy qui fréquentes ce superbe forum !
congratulations
can you show the wire frame of the last image? how did you make this tag?
HI Eiad !
The feather was made with Zspheres. The mesh is not completely finished. It’s to clean for me. It was a quick study i did several months ago. But it was interesting to sculpt ! even if i’m not completely convinced
Totally amazing and inspiring work
Some new environments stuffs will come soon ! I’m a little bit busy at the moment, but don’t worry, i will keep my post alive and share some textures work
Thanks again for all your replys ! So motivating !
Please teach us how to apply that wonderful alphas. Congratulations for your work.
Yhago
Glad you posted…I looove the Temple Studies…inspirational to me with the vines bursting through etc. You have a real eye for detail !! Well done stuff.
DAVE 5391151
Thank you for Inspiring me. real nice work.
all of works has nice detail.
Man… how do you bring the bricks in as Square objects and then Subdivide them without losing the form of the brick? Wouldn’t it make it round?
Really good work
Thanks for sharing
great works on envrionments mate,you should hire by Naughty Dog for sure,very impressive details,please create the final Lowpoly set with textures:D
Ah, Pandaren! Love that character, Show us the face!!
ok