I have been trying other poses for my horse. the other pose I was considering was the running pose that i previously posted. thanks for looking!
Awesome and beautiful Zbrush art!
how much time of practice, i mean when was the time when you 1st started scultping? ur works are very great… and i’m just curious how much time does it take to get to ur level, im a flash developer and im discovering zbrush3, yes still discovering it for 2 months and i must say i found a new passion and i want to get better as fast as i can i my free time. There are so many things i don’t know, and there are tons of tutorials and i don’t know where or how to start or continue, im still a confused noob in this 3d issue, anyway congrats, i hope i can show good works myself.
To answer your question, I have really only been using zbrush since January of this year. I had some experience with it before but I hadn’t used it as a serious tool until January. As for getting up to a quality piece it is all in your artistic ability. If anything that will help an artist is traditional skills… drawing, sculpting painting. These skills will never leave you and will only help you to acheive your goals of a quality art piece. And the old saying of less is more will help you in zbrush sculpting. Some times an art piece is ruined by the detail you put in it. I hope this helped you…
Here is my latest sculpt in zbrush. I hope to finish it to put it on my demo reel but we’ll see. any comments and critiques are apprecated.
Very elegant pose! She does seem a bit squashed though vertically. And something seems off about the jaw line, although its hard to tell exactly what in the pose.
very nice pose indeed, i like the way you have executed this model. Now something about her proportions bothers me though, it might be the distance between her belly button and her genital area looks to long, which also might be high her leggs looks smaller to me. Just a thought not sure how accurate this can be depends on your reference as well. Cant wait to see an update and your stuff in the next DRC screening.
Very Cool Thread
I did a quick zsphere hand and posed it in this way to create dramatic creases in my flesh. Far from done but I have not been able to model in a while with my remaining classes and I needed to feel creative.
nice sculpting…the wrist on the right hand is is so life like, it looks real …nice one
love all your work. I totally love that horse want to take him home to my farm lol. really great hand sculpt too. keep going you are doing wonderfully.
Incredible work, darrick. yeah, what we learn in traditional art does transfer well to zbrush doesn’t it? I’ll be watching your thread, man. this is really some great stuff.
(couldn’t figure out the quote thingy. is it just a bracket QUOTE bracket bracket ENDQUOTE bracket tag? lol that sounds funny.)
Originally posted by Williamgallo
Now something about her proportions bothers me though, it might be the distance between her belly button and her genital area looks to long, which also might be high her leggs looks smaller to me. Just a thought not sure how accurate this can be depends on your reference as well.
I’m glad you put it that way, because I’ve actually known people that have bodies like that. I’ve seen crits like this alot here. Almost all are totally valid and I myself learn something from them and completely appreciate them, but sometimes our heads aren’t in the right place (no pun intended). What I mean is… not everyone is built like Daz’s Victoria, or any one of Stahlberg’s models …or whatever, etc,etc,. You know what I mean. is why I’m glad you said it the way you did. That’s awesome.
Cheers,
Chad
I love your thread. I would be very pleased to see your Ingrid bust developed. Great likeness… and what a beautiful woman to sculpt.
Let’s see more.
pister, man…i was at fullsail with you. your stuff was great…but leave the zspheres alone. youll never be able to ani,ate with those models. get your topology right, then take it into zbrush…that way you wont have to increase the division levels to get the detail you want. render time will be faster. also…youre a spectacular artist…be bolder with your definition. sharper folds. it may seem more true to life but on film bolder is better. youre stuff looks great it just needs pushed to that other level. its a tad flat. bulk it out. your lines are fantastic. get some texture into it…and mess it all up and work from the outside in. show everyone that you can do THIS. f*&k being true to reality. hyper real looks pretier on screen.
With respect, there are quite a few professional animators who use ZSpheres in the design phase of their work. They find that it is very quick and easy for them to block a character out with ZSpheres. At that point they do one of two things:
- Take the low resolution mesh to an animation package to convert it into an animation-friendly model before continuing with detailing.
- Divide and detail the model while continuing to explore their ideas and inspirations. When satisfied, they then use retopology to create the animation-friendly mesh.
Well I like where the work in this thread is going.
I would also like to say that Ryan is correct and it is a shame that mjolnir has posted something so base and untrue here.
darrickpister, keep up the good work and push as many boundaries as you can. Techniques and approaches exist because over the years the ‘tried and true’ were found wanting. There is no perfect or right way to do things, only ways that many have adopted as they solve particular issues. And over time this is an every changing landscape.
This of course doesn’t mean you have to use Zsphere’s but the assumption that one cannot, is counter productive. If you’re really struggling I’d be more than happy to help you as would several others, especially getting your work into an animation pipeline.
Just don’t stop…
i agree that nonsense post about topology was irrelevant… in reality i think learning about topology and low res models has slowed the progress of my high resolution models. I don’t even loop the eyes or mouth etc on a character at first (way to confining have to move poles around) if i want more later i retopo but man… awesome work here!!! congrats
Updating my zbrush thread to have all my art under one thread. My apologies for repeating ones from other threads.
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wow man, inspirational!
Thanks for the comment Gedn! I have been forcking to find some extra time lately to sculpt on personnal art. Work is always the main priority of my time, but with personnal work I can grow much fast as an artist.
such great work in here!
i just saw your “The Seven Sisters”… it is wonderful, congratulations.