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dAnconia's Sketchpad

Been a long time. Been working like crazy too. Started up a game company with a friend of mine and we have a presentation due august 7th for further funding. Ill post the work up in September after we straighten out a few legal thangs.

This is a freelance project i took on to further my vacation fund!

C and C is appreciated!

[TN.JPG](javascript:zb_insimg(‘147542’,‘6.JPG’,1,0))

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Looks good, D. Not sure if you’re going for the typical baby cherub, but if you are, I have a few crits. The first is that he just looks too muscular, especially in the back and the legs. I could see giving him more muscle in the back on account of the wings, but the legs are too shapely. He’s also missing those little fat pockets babies get around their hips and back of the legs. The face also looks too old. The features should be moved more towards the middle of the face and the head should be larger relative to the body. That is, unless he’s supposed to be closer to young childhood (4-6 or so) in which case the face looks good, but the baby fat should be reduced.

Twitchmonkey: Thanks for the crits yo! Yeah i see what you mean about more fat. Hopefully this new pose takes care of it

[attach=147576]TN.JPG[/attach]
[attach=147577]7.JPG[/attach]

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Hey all. Here is a concept my team and i designed and i had the wonderful pleasure of sculpting.

[TN.JPG]1.JPG

Male Concept[2.JPG](javascript:zb_insimg(‘151765’,‘2.JPG’,1,0))

Looking quite good, D. Have you guys released any video content yet?

No not yet. we are putting together a trailer to pitch around. Looking for some storyboard artists, concept artists and animators right now.

Glad you liked it!

Got these right out on my front porch. thought i would share with you as well.

[Wood_3 001.JPG](javascript:zb_insimg(‘152243’,‘Wood_3%20001.JPG’,1,0))

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Wood_3 002.JPG

Wood_3 003.JPG

Some more. Hope they help. They have great detailing quality.

[attach=152247]Wood_3 005.JPG[/attach]

[attach=152248]Wood_3 008.JPG[/attach]

[attach=152249]Wood_3 010.JPG[/attach]

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Wood_3 005.JPG

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Wood_3 010.JPG

Something i have been working on this week. C and C is appreciated

[7.jpg](javascript:zb_insimg(‘162759’,‘7.jpg’,1,0))

Hey, D.

I’m generally liking your new sculpt, emotion is good, generally anatomically solid, but I have a few issues. The first is the texture, it just sort of seems a bit haphazard, with the hue just being equally splotchy throughout. Maybe focus a bit more on standard temperature zones, add some yellow to the forehead, some blue around the eyes, some red on the nose and chin, etc., that way you can give them the uneven skin tone you’re going for in a more calculated way.

Another thing is the lighting, there are a lot of areas that are just getting washed out, which isn’t helping making the texturing look interesting. Having some stronger light on those upward-facing planes might help this to be a bit more dramatic and allow the coloration to show through.

The surface details also suffer from appearing to have a bit of a haphazard quality and a certain sense of monotony. The lip details look like the eye details look like the neck details. Really focus on accentuating areas of tension and making some wrinkles perpendicular to the path of the underlying muscle. Before you make those details, ask yourself why they’re there and what form they would take.

In terms of the model itself, the only thing that bothers me are the clavicles, they elevate rather sharply as they approach the acromion process and it just looks a bit off.

Hope some of this helps, and good luck. The sculpt is looking strong, just needs a bit of tweaking here and there.

Love the were-creature stepping out of the dark… very cool!

Twitchmonkey: Thanks for pointing all that out. Brought me back and more objective about my sculpts now. Cant let things slip like that.

RawSunlight: Thanks. That has changed a whole lot since then. Hopefully be able to post that in a few months.

Here is another one i did. Just concept really. Gonna try to do a bust a day for the next couple of weeks.

[2.jpg](javascript:zb_insimg(‘162939’,‘2.jpg’,1,0))

Here is a character im gonna start working on. Affectionately called Big Brother.

[Concept_TN.jpg]Concept_sm.jpg

Some of the choices made on the concept are a little bit unusual, but you’ve got to be somewhat unusual I suppose. The face has a lot of character, looking forward to seeing this in 3d.

Thanks Twitch! Well considering im not good at drawing im very pleased with this one. I needed a win badly too. When you gonna start posting up again?

My time has been pretty divided for the last, well, it’s been awhile now. Photoshop, Max, Zbrush, Borderlands, Dragon Age is out tomorrow, etc. That’s not to say I haven’t been working, I just haven’t had the chance to refine a Zbrush project to the level I would want it to be at to show it here. I am currently in the process of sculpting another body, however. It began as a practice in Zsketching, how are you liking that feature, by the way? I’m not so good at it. Anyway, I might have something to post soon.

The concept is definitely a good one, what I meant by interesting techniques was things like the chromatic noise you seem to have going on, predominantly on the shirt, not sure how I feel about it, but it’s an interesting choice.

Twitch: Thanks. I was just trying to add some grit and grain to him to contrast the clear background and blood spatters. Its just concept, not meant to be final in the least. Just shapes, forms and mood. Which it does for me.

Heres an up. Blocking out forms. Nothing else.
[1_TN.jpg](javascript:zb_insimg(‘164992’,‘1.jpg’,1,0))

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I’m digging the progression on this thread, the pose on the last model is nice and it has a good sense of weight to it. The legs feel short to me, but I don’t know if that was an intentional part of the design. Looking forward to seeing the finished sculpt.

liking the proportions - clean mesh too