just a crit, not a rip…
his neck is far to long, and perhaps to thick (side view) (unless you are going for that).
His head (skull) needs more of a crowning on the top, right now, if pictured without the hair his skull would be way to flat, it needs to be raised up a bit (suggest the thirds method to see what I mean).
The part of the skull where the bridge of the nose meets the brow ridge is to high, forcing the rest of his nose to look like its sitting to high.
The frontal part of the zygomatic (cheek bone) looks a bit to round.
The chin is far forward giving him an underbite (unless that is part of this character) in conjunction with the fact that there is now fleshyness under the back of the jaw (where the head meets the neck) making this area look stretched and tight.
Consider understating the Hyoid (adams apple) a bit.
If you picture the neck and torso junction as a two cylinders intersecting at right angles, this might help you understand the masses at this point would not have such a large “radiused” look.
The clavicles should disappear under the trapazoids about midway to where they terminate (in a relaxed position)
Some of these observations would apply to a non hyperreal characters anatomy
Again, I am just trying to help here, no rips intended.
Just my 2 cents 
_K