…wip
As always, base mesh in Maya, sculpt in ZBrush, render in Maya Mental Ray/FG.
Still working on the likeness and fixing stuff all over.
Texture is hand painted using polypaint in Zbrush. Final resolution: 4.2 million polys (rendered at 1 million polys, no bump, no normal maps).
No other maps applied. No eyelashes. Mustache is just a place holder. Nothing is final.
About 5 days work so far, in my spare time after work.
10.19.07 morning update:
[attach=74429]dali005.jpg[/attach]
[attach=74430]dali006.jpg[/attach]
[attach=74431]dali007.jpg[/attach]
[attach=74432]dali008.jpg[/attach]
[attach=74433]dali009.jpg[/attach]
[attach=74434]dalishade001.jpg[/attach]
[attach=74435]dalishade002.jpg[/attach]
I hope you like the progress so far.
-Kris