damnit, now you got me hungry!
so, do tell what exactly is stupidly powerful hardware?
damnit, now you got me hungry!
so, do tell what exactly is stupidly powerful hardware?
makes me think that I havnāt had steak in a while. Mmmmmm meaty goodness !!
I donāt really like meats at all but this is a great render
That last bust is just excellent for an hour of work. I wish I was that skiiled. I agree with you. You should do more of those. The slab of beef is exceptionally done as well, great texture work.
Looks great !
Man your control over the details makes me want to cry. Does that take a lot of time to get done? Also iād love it if you point me to some of the tutorials youāve been watching, cheers mate, fantastic work!
Thanks very much guys⦠the actual renders are over 4 times the size of the images here; i think the plan is to display and zoom in to show off details⦠not entirely sure but will find out tomorrow
Julian, some very high-specād i7 12core machines
Taalart, the whole thing took around a week and a half, that includes stitching textures together from photos, (to get only the most delicious details :)), working the sculpt around those details, then adding extra sculpt details and polypainting those back into the textureā¦
I do think looking close up that you can see where i often got bored - the strokes are sometimes too broad, sweeping, generalised, some of the texture details arenāt painted in where they were vblurryā¦but the whole works, so iām happy enough to leave it at this
These new multipass renders have been great fun and BPR rocks!
Last one of the meat⦠a couple of shark renders coming
Fantastic!
This meat is stunning⦠makes me hungry
Starting to drool⦠I think iāll have to get a steak out of the freezer for supper tonightā¦
Fantastic Jobā¦
Thanks guys ⦠promise to pop by and see what youāve all been up to as soon as this is all over!
trust me though, a week of looking at that was nearly enough to turn me vegtarian (iām sure my wifeād love that though :))
Here is another stupidly big render, this time of our shark:
Modelled by Darran Knight
polypaint/spotlight textured by me
Enjoyed doing a fake sss on tooth, but need to model more detail into it first before really going to town on that one
Show tomorrowā¦nervous, excited⦠wibble
one last one, because it was fun and it has the feel of the alien poster with the egg⦠might make a good poster for our movie
thnx for looking in guys, will be round to check you all out after the show
cheers
H
Yes H ,
Fantastic Machines
It was a fast machine i 7 12core . the fact that it was a duel CPU machine with 24 cores . 48 rendering threads .
Cinebench scores were through the roof ,when I saw them setting up and testing for the show at this chaps house.
And as a teaser ,because H has mentioned that we have a new sponsor . A official announcement has to be made ,which takes a little time .
Lets just say we dont have another software sponsor .
Very nice machine indeed
Great Work Herman as always and your matte of the JAWS movie sky is gonna rock !
Heres to swimming with bow legged women !
After seeing how excellent Darukinās latest sculpt was, but that he wasnāt as confident with his texturing, I wondered whether it 'd be possible to texture a model without spotlighting or polypainting at all but rather layering up lots of different Zmaterials, comping them together, and simply erasing what wasnāt needed/wokringā¦
Iāve had enough for the evening, so jsut added some quick mats for lighting, but itās quite clear that actually you could just work with Zmats ā¦
ā¦of course, if someone knows how to blend between mats when painting them on in ZB, thatād be best of all?
WOWZERS like it very much
Looking nice and gory Herman. I would suggest that you use gravity on your brush when you do skin folds and wrinkles. Give it a try !!
Great Job man !!!
Disgusting. Especially the tongue and maggots. Great sculpt & texturing/materials experiment
!
Fun doodling between Sculptris and ZBā¦
Now itās all roughed out (and I think it finally scans?), itās time to sculpt all the elements properly
Finally, a bit of time for some progressā¦
extended the height of the concept to make it feel a little more claustrophobic, submerged in the foliage, though for that to work i might do more of a wormās eye viewā¦
⦠started as my first doodle in Sculptris, but iām modelling the various elements properly in ZB now as i feel more comfortable detailing there