ZBrushCentral

Crits n Grits - the starts of a gallery...hopefully

Been having a nightmare time with Wacom, but after 2 months I finally got my 4L back, just in time for r3

Love the new tools, brilliant for sketching out ideas, one question though:

In order to get the uniskin edge loops you need to turn on polish right, but when I do I lose quite a bit of form on any tube or finger-like forms. Am I being thick and missing something - have ttried playing with the polish and smooth values, turning on the open circles?
Should I be converting without polish to maintain form, THEN adding edge loops? That seems to give really wobbly edges to the groups…
And despite not allowing tris, I still get little knots and whorls in the topology that can’t be smoothed out… maybe re-topo is the only solution, or projecting uni skin onto a lower adaptive skin cage?

Anywho, here's a little non-vehicle sketch, loving it :) ZBrush 3.5r3, c'est magnifique!!! <!--[attach=168837]Frogman.jpg[/attach]-->

Fun with Z3R3!!! :slight_smile: Quote:"And despite not allowing tris, I still get little knots and whorls in the topology that can’t be smoothed out… "

Did you try the new smoothing: Hold shift to start smoothing, then release shift to initialize the new smoothing: should help you get rid of knots and whorls. hth!

Have fun & looking forward to see what you come up with! :slight_smile:

Thanks Geert, you’re always such a fountain of knowledge! That certainly does improve some of them! :slight_smile:

Boy, has it been a long time since I posted… well, we’ve been working on the Jaws Effect and things are starting to move along nicely with some great feedback from the shark institute in SA and some great new pieces from all the team. I’ve been modelling and texturing the holiday roast for our -proof of concept- but it’s taken 2 weeks because I could only squeeze between 1/2 - 2h per day on it. Learned lots from this tho, and finally starting to feel a little more comfortable with zbrush detailing
Anywho, here are a couple of shots, with more to be posted on our thread at CGTalk
(http://forums.cgsociety.org/showthread.php?p=6384162#post6384162)

![Meat3.jpg|1100x840](upload://wEuYDXrTbtJ9fXNrxxfSqYFnGFn.jpeg)![Meat6.jpg|1100x840](upload://xVTVgDG8lja0A8xk5lCkynHneG3.jpeg)

Attachments

Meat3.jpg

Meat6.jpg

Thought I’d post a full carcass shot too… to be swinging from a hook… very, very soon.

Will post some decent mental ray renders in the next few days

![Meat2b.jpg|1100x1200](upload://ztnGlBFw93jy6NDftIWBU64Vwc9.jpeg)

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Meat2b.jpg

Looks awesome! Congrats on the discovery of that awesomeness ;):+1:

GREAT sketchbooks…:+1: :+1: :+1: :+1: :+1: :slight_smile:

Given these things have been keeping me busy of late, I thought I’d also post a shot of Bruce’s texture as it stands currently, and given that I textured him almost entirely in zbrush

<!--[attach=185585]Left side.jpg[/attach]--> You can see Darran's amazing and frighteningly detailed Jaws sculpt at [http://forums.cgsociety.org/showthr...162#post6384162](http://forums.cgsociety.org/showthread.php?p=6384162#post6384162)

… since doing this render, we’ve had some feedback from the Apex shark institute: a couple of crits on anatomy / proportions and the scale of the spots where white transitions to grey, which are much more evident in the 8k texture than here for some reason

I’ll start texturing his head and mouth next… a scary SCARY challenge, in more ways than one! :slight_smile:Left side.jpg

Attachments

Left side.jpg

Cool the shark is coming along really well and I can’t wait to see the head all painted up!

Thanks guys, your comments mean a lot…

Another close up…

![Meat5.jpg|1100x840](upload://16baVRJ84CXF1Wfl2t1FEkdZAJD.jpeg)

Attachments

Meat5.jpg

:+1:small_orange_diamond:sunglasses:small_orange_diamond:+1:

pretty creative,i like yo style

awesome detailing

wow! those are some nice textures. i really get the sense of a carcass, even the feeling of shivers…fresh meat.

Disgusting! :+1:

Hey Herman, long time no speak! I see you’ve been busy (checked the whole project over at CGS) Looks great man! Thanks for keepin’ us updated :+1: .

Herman, a massive thanks from me.

Amazing work,love the logo !

We will try to get that turntable up !

Happy Birthday 2morro H

Put your feet up & for now …stay out of the water !

Dazz

Exelent meaty details. Look forward to some specular full renders.

Wow! I love the sunday roast, awesome texture work.

awesome disgusting stuff. this looks so sick man. xD
cool stuff overall. keep it up :+1: