hahahah… what a great bunch… looking forward to what adventures they go on…
-r
hahahah… what a great bunch… looking forward to what adventures they go on…
-r
ZB concepty fun
copyright 2014: The Secret Experiment
Great ones!!
Thanks buddy
Happy new year, my fellow ZeeBees!
Been trying out the 5.1.66 demo in advance of 4r7 release this month (hopefully), and I have to say I love it…
so much more solid than ZB’s native rendering systems.
I was worried about Joseph using 6 cores in his CTN demo, but it looks like KS is registering logical processors rather than physical cores.
I had all 8 assigned with various models totalling up to just under 40 million polies in the one scene, 5k HDRi lightmap, and Iwas running
ZBrush along side (without a bridge though, of course)…
The demo is only allowing me to go 1024x786 max at the mo, which is giving me (proper) render times of between 20-30 mins, depending on how much of the screen is covered with actual mesh and
whether I have ground reflections and other trimmings turned on, etc…sloooooooow! NO WONDER JOSEPH DIDN’T WANT TO SHOW THE WHOLE 165 million poly ENGNE RENDERING!
Keyshot have said that I must have the HD demo not the Pro, but we’re getting pretty much the HD version, so I’m not quite clear on why I should trial the PRO version
Really hoping we get uncapped render res, turntables, and the HDRI Editor in our ZKeyshot version, but I doubt it!
Here’s some samples, including some skin stuff, because I’d read comments that KS wasn’t so good at it…I’d have to disagree, looks nice to me
once you tweak parameters to suit what you’re after
If anyone’s interested, my spec, so you can gauge against your own:
Win 8.1
i7 Quad core @ 3.2ghz
24Gb Corsair vengeance
2x gtx770 (not that these matter for this test, given it’s using the cpu and not the gpus )
CAN’T WAIT FOR r7!!! 8)
more keyshot fun with an old model
Question:
I’m hoping someone can tell me how to get the hair I have in ZBrush out to Keyshot without it doing those hideously smoothed tubes… I’ll go into the fibremesh settings tonight, but given it’s all now proper geo subtools
I was also wondering if anyone had a good mat or process / tutorial for doing Keyshot hair
Fan Art - CryptCrawler’s ‘Fell Shepherd’ WIP
Trying to do this solely in ZBrush and Keyshot; zmodeller is great fun, and in conjunction with edit topology seems like there isn’t much base mesh work you can’t do in ZB now!
Just blocking in all the shapes and trying to get to grips with Keyshot as I go
Props go solely to the amazing CryptCrawler’s art, and the whole WotC cannon of wonders… so many beautiful works it was hard to choose one to model, but I opted for this one as I hope my skills are nearing a point where I might be able to do it justice
copyright: Wizards of the Coast, and CryptCrawler of course
You can see his amazing work here:
http://cryptcrawler.deviantart.com/art/Magic-The-Gathering-Fell-Shepherd-408919743
dp
all the shapes blocked in, div level 3 max for all subtools.
here are some views a bit more in the round… shaping up well, so hoping to make a dent in the detailing this weekend
copyright: Cryptcrawler / Wizards of the Coast
dp
ZBrush + Mischief + Exposure
Wanted to try an idea (just as a quick paint over) to deviate toward some alter-ego/power-up/variant, and I liked this…also felt like maybe i hit my stride with the style…it’s late though, so who knows
Copyright still: Cryptcrawler / Wizards of the Coast
I love detailing…it’s so therapeutic, I lost 2 hours doing the leather strap
textures are a bit harsh at the moment, but that’s easily toned down/balanced once everything is marked in
ZBrush / Exposure 7
Yet another WIP, getting the skin to be more like one big open sore…just a few more armour pieces, the staff and some decent skin creases to get the main detailing done on over the next couple of days…then a final pass of high frequency detail over the weekend.
Well, unless I decide to go catch Avengers:Ultron
Next week some enviro pieces and a base to make it properly tasty… …maybe an animated turntable too, his wisps of hair waving in the breeze, lightning flashing…who knows
ZBrush and polypaint only… post for framing only
Decided I wanted to push the detail in a few areas to see where my finishing line would be. Will also add a layer of very high frequency detail I probably won’t do this level of detail all round the back as it’s just a fan piece/ exercise and he’s going to be stood in front of some kind of Hell monolith with a cresting mass of beetles and centipedes swarming at his feet
learning loads…can’t wait for the next one… sci-fi flesh and metal… lots of hard surface goodness.
Then an environment piece…
Then I’ll see if I can’t get some new work in
Got all of his detailing done pretty much, but just wanted to do an in-scene readability test to see that all the detailing deosn’t distract from the character as a whole…apologies for the very rough nano-mesh insect mound, but it’s just to create some feel right now
Contemplating a cloak for him, works dynamically with the sweep of his ‘hair’, but again I don’t want to distract too much
Also, trying out some fresh blood on his staff, see whather the narrative in that distracts or not
Will not look at it for a day or two and then decide how and what to present the final version…take advantage to recalibrate my sodding monitors!
Any thoughts or advice is very welcome!
And this one because I bought Simplify last week, because it seems to go great with ZBrush renders, imho, and because there’s no client, so I can
…but maybe I should retitle him Ultron: Lord of Hell though, I can’t help but see him in there now, damn it, Whedon, damn it!
Cryptcrawler FanArt
makes me realise how much work i put in to the textures, because I can clearly see where the detail sculpting is poor if not non existent
Didn’t want to spend more than 3 weeks on it, as the final week is going to be for projecting maps back onto the low res cages, but having come this far, and in my endeavours to nail a workable pipeline,
I guess i will try to fix the little modelling niggles and push some more high frequency surfacing and look at this all as learning curve for the next piece
copyright: Wizards of the Coast, and CryptCrawler of course
You can see his amazing work here:
www.deviantart.com/art/Magic-.…
(FanArt based on Cryptsrawler’s Fell Shepherd)
A younger Fell Shepherd, back in the day when his armour still had the power of the Hydra’s teeth
probably no point doing any more detailing because I simply don’t have the expertise to get the render I’d want out of Keyshot.
So…I did multiple passes in KS and stacked layers, erasing stuff i didn’t like…then hand-painted a suggestion of SSS and the hightlights exactly as I needed to help pick the details out
Will still do the 40k poly model to try out in the new Marmoset web viewer…looks great…whether it’ll cope with a 40k model is another matter though…if not then in Unity with a nice skydome and some lights
copyright: Wizards of the Coast, and CryptCrawler of course…he da man!
Go see his amazing works here:
www.deviantart.com/art/Magic-.…
Zbrush + paintover
if Abe Sapien were an Octonaut
Sketching out something new…
Been busy, but managed to get some work done on his armour tonight… i think it looks nice, but too tired to tell.
Got to say again… 4R7 is frikkin awesome, never felt so comfortable with ZB, and I’m atually finding my confidence working without the clutter of palettes
Any and all feedback welcome