ZBrushCentral

Creature - WIP

It’s a nice start the nose looks oddly flat thought you might want to do something with it. I’m reminded of a tube sock that I have just taken off kind of limp and sweaty. It might be the coloring to it needs do be a little more on the rich side, to help distinguish it from the rest of the face. Or a little more on the pail side, this is because he will have blood vessels closer to the surface of his skin in that area also in the cheeks but not so much the jaw or forehead.

Can’t wait to see what else your going to do with it.

Cheers

-Eric

askue - thx for the crit. Yeah this guy still has a long way to go.

Here’s an updated image. I’ve decided to redo the boots. They didn’t make sense to me at first.

[arrk_008.jpg](javascript:zb_insimg(‘58978’,‘arrk_008.jpg’,1,0))

I think the problem is with your shadows, they are too soft. It would make the parts of the skin show up better if you hardened your shadows up a lot.

Still, looking better.
good job

Chao~

Here’s an update for the troll I’ve been working on. I fixed the boots, added a terrain mesh, and made some other minor tweaks here and there.

[attach=59735]arrk_009.jpg[/attach]

Attachments

arrk_009.jpg

For your very first attempt its it damn fine job youve done there. :wink:
You have a good eye for detail!

Thanks guruvaidya. I still have a lot of work left to do on this guy.

Below is a small update. I’m playing around with hair and I added some leather straps on the right arm which you can barely see.

Also this guy currently has over 40 subtools I believe. The file is 180 MB.

Next I have to fix the sheath for his sword. I don’t think the sword will fit in there. Add some tattered cloth around the forearms. Add some tattered cloth under his tunic and add a strap going from the sheath to his shoulder. Then I have to finish the texturing and I think the set will be designed in 3d studio max.

[arrk_010.jpg]

I’ve got like three projects going on right now. I figured I’d jump back over to this guy and post an update.

I’m slowly bring him into max piece by piece for a final rendering. He was fully modeled and texture in ZB3. I’m using Brazil to render him. The backdrop will be a dark cave. A shaft of light is shining down on him from above. There will be some small pools of water near his feet. I’m currently working on the backdrop, which will also be modeled in zbrush.

I still have to bring in his eyes, forearm guards, tattered clothing, etc. Also, I’m planning on remodeling the sheath for his sword as well as the strings. His tunic needs some more work as well.

As always crits are welcome. Although it’s still early in the project, but I’m open to suggestions. Hope you like.

Here’s the rendered version from max…

arrk_011.jpg]troll2.jpg

It’s not done yet, but it’s getting there.

Attachments

troll1.jpg

Thats sick! Can you post a screenshot of your lighting setup your using in max?

Just one spot pointing down. The skylight has been turn on in the Brazil render settings.

lights.jpg

cool, thanks! Is Brazil a free renderer? I heard it was but I’m not sure. If so where can I download it?

Brazil Rio is free. Fortunately I purchased the commercial version when I started working in the industry a while back. The free version limits renders to 512x386 or something like that, but it’s supposed to be fully featured. The full version is very inexpensive.

Go to Splutterfish’s main web site to DL it.

J…

Lookin really good.

A few questions for you. Did you do any prelim modeling in max or was every tool/subtool created and detailed entirely in zbrush?

When you brought each tool in 3dsmax did everyone of them line up exactly in place automatically or did you have to re-adjust them once they were obj’s in max?

Just wondering because soon i will have to be doing what you just did to all my subtools. (I hope i dont have 70 to deal with!) And some were created in max originally and others entirely in zbrush so i am hoping they dont import all crazy in 3ds max.

woah nice! i’ve learnt a lot from your progresses. keep it up! i’m kinda new to zbrush and was still worrying bout how i could add textures. i’ll try it for my next project.thx and i’m looking to see more :smiley:

A few questions for you. Did you do any prelim modeling in max or was every tool/subtool created and detailed entirely in zbrush?

Everything was modeled in Zbrush except for the strings connecting the skull to his belt, but I suppose those could be modeled with zspheres.

When you brought each tool in 3dsmax did everyone of them line up exactly in place automatically or did you have to re-adjust them once they were obj’s in max?

The scale of each object was different. I re-adjusted each piece. I think through more trial and error I can figure out how to get each piece into max by playing around with the import/export settings in ZB.

Thanks for the comments everyone.

Cool, I’ll check that out! I’ve been using Vray a little bit and it’s amazing! I was just wanting to see what Brazil has to offer!

this is a great thread… mostly because people are asking great questions and ur giving them the right answers =)

i appreciate it a lot man… great work so far… im so jealous of the people on this forum. id be curious if u had time to post a short zscript of how u polypainted an object in zbrush… dont worry if dont have time… keep it up!

cant wait to see it finished :smiley:

quick question maybe dumb, but would love to learn how… How do you put your picture in zbrush for reference like that?

I don’t have Zbrush open in front of me, so I may miss a step. It’s pretty easy, I created a new layer, loaded in the background image as a texture and filled the 1st/bottom layer with the image. All of my modeling was done on the 2nd layer. Not the most efficient way of modeling, but it helps when matching proportions, and poses.

very cool… it looks like you’re getting pretty close to finishing him… are you going to add hair as per the original character?.. looking at the original concept sketch right now in my FR book, it looks like that hair could be easily ZB modeled

also just a couple differences I’m noticing from the original… I dont know how much you want to deviate… it looks like he should have more of a scowl, and the jaw should protrude outward more underneath the ears… plus a slightly wider mouth

I’ve really enjoyed this piece all the way through… and I’m really surprised nobody’s done a Drizzt or Elminster yet! :lol:

are you going to add hair as per the original character?

Yeah. I like the hair in the original sketch. I’ll probably slap that on his dome last.

dont know how much you want to deviate… it looks like he should have more of a scowl, and the jaw should protrude outward more underneath the ears… plus a slightly wider mouth

I have deviated some. In the original sketch his arms are much longer and thinner as well. I will definately add more of a scowl to his face. Originally I made his jaw line protrude quite a bit, but I didn’t like how it looked. Made his head look too angular, when I wanted to soften the features a bit. Maybe I’ll protrude it out a little more again to see how it looks. Haven’t decided yet. Good crit though.

I’ve really enjoyed this piece all the way through… and I’m really surprised nobody’s done a Drizzt or Elminster yet!

Thanks. You never know Drizzt or Elminster might be on my list next! Elminster would be a really cool character to sculpt in ZB.