I put here… i made it with speed painting method Mytholon
Hey, yfchild that’s a cool abstract spacey style piece, good work.
Plakkie, yes I did mean”the amount of fog" oops. :o Yes you will lose your depth information if you covert the piece to a flat image, but it allows you alot more freedom to alter shapes and proportions and such.
I spend some time this week on this… It’s slowly getting there and at a stage where I can show a wip. The terrain is an Alpha painted in ZBrush. I made a lot of Alpha’s for that to be able to adjust for different corrosion styles. It’s LARGE. 4069 format. I’m playing around trying to integrate stuff, get the fog and terrain color half way right. Tweak clouds… One can get lost in this…
[attach=53677]mtrainer_sml.jpg[/attach]
Here a pic of the ZBrush Buildings. Later simply wedged in between two PS layers, then blurr and color corrections… Still tweaking so… Buildings are simple cylinders which were masked and negative inflated, then tapered. Instant windows…
Here a detail:
[attach=53676]mtrainer_detail.jpg[/attach]
Lemo… back to the woods…
PS: The ZBrush Alpha has been rendered in Terragen as hightmap. Render time of the 4096 pic and the large Alpha was 17 hours. Sky is painted. Lot’s of corrections as well.
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Lemo, I am truly impressed! Even the closeup looks fantastic. I’d like to point out that what you have done here, and Mytholon, shows that you can get some very realistic paintings with zbrush. I recall a recent thread where the artist was being accused of doctoring a photograph. People could not believe he could get those results from ZBrush…well, here is the proof.
I’m eager to try this technique myself. I never bothered to read this thread before (it was too long, I thought), but I’m glad I changed my mind. I would like to get a better understanding of the multiple renders and using them in Photoshop. I’ve seen artist do this in nearly every software package and never could grasp why. I tried it myself, but I don’t think my layer blending methods were the proper ones, since my final pics usually just looked muddy and dark.
Anywho, everyone keep up the good work…Mytholon, you ROCK!
I think I made up my mind. I’ll try and integrate a nice Zeeble ship (what else… I am so predictable… :rolleyes: ).
I quickly made a Z-Ship and rendered that for the scene.
And the first result looks like it will be a nice scene. I have to change the details, the ship doesn’t look like much. So, back to Zbrush for some more Zeebles.
[attach=53876]mtrainer_space.jpg[/attach]
Lemo
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Goddammit Mytholon, I used up all my available effusiveness on your last Tarot Tut thread. I’ll need to invent some new words to elucidate how marvellous and inpiring your work is.
Aaah… Mister Lemo shows his work…
And it’s GREAT!
Don’t know how you painted that sky, but it’s verrrry nice, so much depth. :eek: That alpha map is so detailed I can almost count pebbles. And the Zeeble ship is… is… well, huge! :lol: I heard the Zeebles like their ships huge, they can contain as much as six Zeeble females; maybe you can draw them in there too Lemo? (the males stay on Z, their homeplanet, designing and polishing their newest and nearly uncomprehendable Zeeble ships. One day a certain informative TV-channel will make a series out of it, titled “Zeeble Build-off”, so millions of viewers can watch the Zeeble males use coarse language and pressing deadlines. They’ll probably be contending against a Romulan shipyard or the Biker-mice from Mars)
Anyway…
Mytholon, some of us are still dying to see the tutorial you talked about. Any news?
Hey Lemo,
Do you already use terraconv ? You can convert 16 bit ter files
to 16 bit tifs and viceversa,can be very useful.And it´s free.
Btw i´d like to see that toot too.
J.
Yes, the tutorial would be great!
LOL @ Plakkie haha. Sky was PS painted with the usual cloud brush trickery… I also found out how to render them… now I can be lazy. I give up on that landscape. It has major problems with the scale. I am having difficulties estabishing fore, mid, and background. Well… everything is background right now. Then, the ship is SO HUGE that I cannot create detail without it being rediculous. People would have to have the size of a pixel… I am making a better sample with a bit more strategy. It’s a lot of fun. I’ll shell that off as it’s own thread… so poor Mytholon doesn’t get highjacked .
I convert my ZBrush Alphas with PS. Terragen digests those nicely. 16bit all the way. 32 would be nice, but large. I copied landscape aerial photos, made a greyscale, and use those as brush 8). Ahhh the trickery …
Lemo
I would also like to see a tutorial…but not as much as the Zeeble females in a wet “T” shirt competion. :lol: