
Hopefully these quick tips will help you tap into the power of ZBrush any time you need a custom alpha or to paint a bump map for your work! In fact, the power of bump maps will become even more apparent once ZMapper has been released. That plugin will allow you to create normal maps for your models by incorporating details that are generated from a bump map – details that would require a mesh with millions of polygons more than even ZBrush can accomodate as geometry. Stay tuned!
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