Hi Frenchy
Firstly, this isn’t a Z2 process. I’m a Mac user, so all hair processes shown by me are done using Zbrush 1.55b! So anyone can do them…including Z2 users. 
Secondly, making an alpha into 3D hair is done in the alpha-skinning stage, by choosing the Alpha-skinning settings then pressing the ‘Make 3D’ button. This 3D object is then stretched using the Tool/Size (along the Z plane), to make it into long hair.
Ron- The added advantage of using the skinned object with your method, is that since the hair object is based on a flat alpha, the created object is already aligned to the flat plane. No need for offsetting. And optimizing the object makes it as easy to handle as the primitive.
…but now it sounds like I’m trying to outdo you, Ron. Which is not the case. ALL of these methods have their own individual uses. And if we can combine ideas to make a better process, all the better. 