ZBrushCentral

Creating Hair with Alpha Skinning

Hi

Yet another way to make hair.

Thanks to Spaceman for describing a similar approach in my ‘Making Hair with the Ring primitive’ thread-
http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=015499&p=1

This method creates great wispy bits which the ring method didn’t.

Let me know what you think.

[attach=100948]user_image-1084261446wtz.jpg[/attach]

cwahl! it just gets better and better! that looks great!
when i try to re create it though -using the settings you’ve shown - MRes 256 ,MDepth100 and MSm 1
i get a tool so poly heavy that its really really slow and difficult to transform. your sample looks so flowihg that it cant have been so awkward to shift around. have i missed something?

Hey Ron

After you’ve resized it along the z-axis to the desired length, optimize it a couple of times and it becomes alot easier to handle.

Just playing around with the hair and using Twist produces some great results.

Also for the texture I just used the default mottled brown texture (Txtr02)

Excellent! This is probably the coolest technique I’ve seen with Zbrush. I can’t wait to try it out!

Thank you very much Cwahl!

thanks cwahl!!
yeah i was playing around with that too!
also seeing how low you can go with the MRes to start with.
that new batch of variations you just knocked out looks great. i’m trying some too- i just can’t churn em out as quick as you ! i’ll post something as soon as i’ve got something worthy!

  • isn’t it bed time in OZ? :+1:

so- i just thought that rows of hair would be useful-
easy to layer and add to and wrap around ahead etc.
i made an an alpha of rows of dots - then made 3d etc …the hair length varies with the size of the dots obviously and i didn’t bother getting them all exactly the same
jim coe thought the wigs earlier would be good for water effects maybe thse could made nice cascades and fountains in the right materials!

I’m missing something. How do you make an alpha from the spray stroke?

I’m figuring this method will be great for realistic hair while the Ring method from the previous thread will be good for cartoon hair.

I’m thinking this’ll work for any hair- eyebrows, moustaches, goatees, even short spiked hair.

Here are some more samples

Each piece below is made from just one alpha skinned object.

Bedtime in Oz? Yep, just burning the midnight oil waiting to do my baby’s next bottle feed, while my wife has a well-earned rest.

Honeypie

You grab your image with the MRGBZGrabber tool found in the Tool objects. This will convert the sprayed brushstroke into an alpha.

Ron- Cool stuff. That was a similar shaped alpha I used for the eyebrows. Long and narrow.

that long twisted style is one alpha? wow!!
i was messing with that tool i just posted and found these nice ends - which look as though they have feather potential – now if i could only remember exactly what i did.

how fine do you recon we can go with this system ?

Thanx Cwahl

Hey Ron

I think this method will replace the need for transparency mapped hair in Zbrush. Much less fuss and with alot more depth. And as opposed to the post rendered painted hair (which will always have it’s uses) this hair is affected by the lighting setup and shadows.

I found a way to get equal length hair. Should come in handy.

Bravo cwahl a superb investigation and exploration. :+1:

Thanks for sharing. :slight_smile:

yeah ,it looks fantastic cwahl! i love this playing around finding stuff!!

i spun off in the feather direction- after seeing glops dodo post .
i think there’s something usable developing
waddya recon?

Hey, I think you’re on to something there, Ron.

Here’s a high res render of some hair with a different alpha approach.

I’m also thinking the equal length method would be good for making eyelashes also…

yep! very nice! :+1:

Isn´t ZBrush awsome? And the guyzz, they work and explorate it too? :smiley: :+1: :+1:

:+1: never enough ways to make hair in z
cool stuff guys,girls?

Thick ponytail

use radial flatten deformation from top of hair shaft
to get this tightly spun hair.