Very nice model! Love the hard surface stuff!
Another amazing job Joe !! congratulation !
Man you have such a awesome day job Looks like it will be another great print!
Lookin good! I love the base. Have you thought about twisting/ relaxing the feet a little. They look a little dead on.
Awesome work as usual Joe! It inspires me to get to work with ZB!
wonderful works
and great style
Here’s the prototype paintd by Dan Cope
Really inspiring thread, words, and works…
This thread is freaking awesome! Great works!
Thanks to you both!
Here’s the Joker as previewed now by DC Direct…and a link to the website, too…
http://www.dccomics.com/dcdirect/?dcd=14442&lst=new&cat=STATUES
wonderful and what is your sculpting thenique
Such great pieces!
It’s always a pleasure to see someones passion shine through their work (no matter what that “work” might be).
Thank you as well for taking the time to share your methodology/workflow, this insight is invaluable and much appreciated.
Iron Man-War Machine painted for Bowen Designs.
Figure by me, base by Randy Bowen, paint by Dan Cope
This is the printed prototype from the files earlier in this post.
Really nice Joe, really nice.
Keep it up!
Ho my god !!! small_orange_diamond
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Beautiful sculpts Joe! Love the printed versions man, great work.
Thanks for sharing.
Thanks everyone!
This base was actually hand sculpted by Randy Bowen. I only did the digital sculpting on the figure. That combined with Danno’s paints make one of the coolest projects I’ve ever been a part of.
I love DC comics and love your 3D interpretation of them dude.
I’m curious about one thing, do you have to resculpt a whole new human torso from the ground up everytime you’re working on a new model? Or do u have a whole library of bodies that you’ve previously made and just stick a newly sculpted head on them?
TJX…honestly I’m not down with the kit bashing, body part library stuff and sculpt everything from scratch, every time.
For me, a sculpture has to have it’s own life and movement, whether clay or polys. I understand it’s a necessary way to work in a lot of production environments but I LOVE sculpting and would hate to remove the first stages of capturing a gesture or expression in what I first lay down on my tablet from my process. For me, finding the underlying architecture of a piece is half the fun.
Detailing and finishing is easy, character, movement, and structure are what really interest me.
I’m not knocking repurposing existing meshes or having a library…I know a bunch of master artists who create some of the best stuff I’ve ever seen doing just that…its really up to you what works best for the individual.
How’s that for a long winded answer?
I think that’s pretty hardcore!
Do you do the same with ZSphere figures? Or do you even make Zsphere “skeletons” at all for your figure models?