Here is a quick WIP, stylized male.
I have not had much time to sculpt lately so I updated an old model. I had to do some retopology in maya, a process I still find painful but do-able. I may actually complete this character unlike the rest. C&C are always welcome of course. These pinkish renders were done in Modo. Cheers.
This guy is turning out great
The torso area is what I like the most especially the pecs, delts and biceps!
Not sure about the angle of his hands though, think they needs to be straightened out more
I would also tone down the upper area of his thighs
Cheers,
//Jonas
Energise-I agree it was one of the first things I tried to fix this morning.
I also did a little polypainting and more tweaks.
Amazing. I like the anatomy of his upper body. thumbs up
Have not updated in a while, mostly because I have been fighting with making the boots. After several iterations however, I ended up constructing the a base mesh for the boots one polygon at a time, just extruding in Maya.
Over all I like how it turned out so far, and it was an instructive experience. I should add that I loosely followed the guide provided by Cedric Seaut, especially on the eyelets of the boots.
The Sword WIP was done rather quickly as a base mesh again to have a solid structure to sculpt on.
Attachments
you may want to rework your edge loops to get harder edges.
soulty~Yep, I might go back in throw some in, I have a work flow down out this point. But I will sculpt a bit in zbrush first and see where I am at, The Pommel has edge loops, but I was not sure if I liked the blade yet.
I just started with the new Head tool and pushed and pulled, exported to Maya, de-triangle, retopo-ed, and quick paint job and render.
Attachments
Here is a shot of a new female I have been working on. This was done from scratch, but I think the body looks very similar to my last female body in this thread. That is probably due to common reference images. Anywho, I am trying to work through the 4R2 features and at the same time improve my anatomy.
Cheers, comments and criticisms are appreciated.
The neck feels slightly on the masculine side, I’m afraid.
Jerick- You are probably right, arms too. I tend to over define the muscles and then go back and soften them. There has been something about the face that is wrong but I can’t put my finger on it. Thanks for the comment.
I am really liking the improvements to Zbrush 4R2, but I still have so much to learn. I spent some time working on old models, and I am only posting this Dark Elf character. I started by making the mesh more stylized sort of Sean Galloway-ish, but as I push and pulled using some old Burne Hogarth references, the model took on a hybrid realistic/cartoony quality, that I kind of like. Who knows maybe I will make the time to actually finish this one.
I spent some time refining the model. I am not all that pleased with everything I did however. For instance, the elbow needs more work, the thigh is probably too long again, the pectoral muscles do not overlap correctly, and the trapezius is too puffy. Unfortunately, I probably won’t have a chance to fix those anytime soon, so I am noting the issues here so I won’t forget. At least while I am not working on him I can concept the gear, I was thinking Assassin leathers, and a fancy dagger, something along the lines of my Dark Soul’s character, which I love, because we have endured so much together
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