ZBrushCentral

Character: Face study, torso and soon a face rig

Heya fellow Zbrushers.
I’ve been working on this fellah over the last couple of days. Comments and suggestions for improvement are welcome. :smiley:

[

]zrender2.jpg

Oh well - i figured it out :smiley:

you’ll go far, man!!

Looks great!
Lemmo

love the mouth, :slight_smile: gus

Heya!
Here’s a update. I fixed the ears, added some minor details, and fixed a lot of small errors.

[newears_small.jpg]

Link to bigger image

Réally good stuff! :grimacing: :sunglasses: :+1: Very realistic level of details (not to much, not to less… just perfect! :slight_smile: ), and a very good and realistic shape!

I bet this will once be top-row! :sunglasses: :smiley:

Good luck on it! I’ll be following you! :slight_smile:

Greetz,
Gijs

Hi!
Well - i’ve been working a bit more on the model, as you see. I have some problems with the definition of the bakckhead area. If you guys have any references it would be great :smiley:

[heads_bigmockup_a.jpg](javascript:zb_insimg(‘14730’,‘heads_bigmockup_a.jpg’,1,0))

Link to larger image

very nice, what shader did you use?

Thanx Sebcesoir
I based the shader on Antropus excelent tutorial:
http://www2.zbrushcentral.com/picasso/tutorial.htm

Damn - zbrush just crashed, no save for the last 2½ hours :confused:

Now i think it’s time for some detailing… Suggestions for improvement of the model are welcome :slight_smile:

Screenshots from z:

I’ve been starting on the texture for good. Here’s the latest update and render. I hope you like it :smiley:

[![Kopi af new_big_mockup_small.jpg|600x582](upload://8gTml5NFGBGHhzw8SeAYm09l2fO.jpeg)] [Large picture link](http://www.kevinandersson.com/3dmaxer/new_big_mockup.jpg)

i agree with Dutchman…
top row! top row! top row!

:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:
LemonNado

This is truly great modeling!! :+1: :+1:

Thanx people. Great with so much positive response :smiley:

Well - here's another small update. Screendumps from Z again. [![screendump10mini.jpg|600x384](upload://svf6m2vwiYYd3EfYcZA7aSPDYwo.jpeg)](http://www.kevinandersson.com/3dmaxer/screendump10.jpg)

(Click for larger picture)

Well… I ran into some minor problems today regarding the model. When i was detailing th model yesterday i deleted the two lowest subdevisions, to get enough memory to raise the density of the mesh. While Zbrush was doing so, and I thought everything was okay, my model actually got screwed up.

This meant that I wasn’t able to construct the base cage again. Hmm. This gave me two options. 1. Keep the model as it is, with all the detailing i made yesterday, and live with the minor errors in the base model. Or 2. to get the old model, remodel most of the mesh, and have a nice clean surface… I choose the latter one. This also means that all my detailing is lost due bad unwrapping in the base mesh.

But then again; now i’ve got a nice base model + I unwrapped it properly. As you see the mouth has changed; primary because i now unwrapped the inside of models mouth now.

Damn old mesh:

New model:
[problemsmin.jpg]

More angles:
http://www.kevinandersson.com/3dmaxer/problems.jpg

Yup - back on track.
backontracksmall.jpg
(click for larger picture)

Heya Zbrushers!
Heres another update - i keep finding small flaws in the model, but i promise to move on to texturing / bumpmapping soon :smiley:

[screenshotsx_front.jpg](javascript:zb_insimg(‘14856’,‘screenshotsx_front.jpg’,1,0))

More fine detailing in the main model:

(Click this to get a gigantic mockup)

While I am waiting for a friend to setup a rig for the head i spend some more happy times with Z:

[torso00teaser.jpg]