Heya fellow Zbrushers.
I’ve been working on this fellah over the last couple of days. Comments and suggestions for improvement are welcome.
]
Heya fellow Zbrushers.
I’ve been working on this fellah over the last couple of days. Comments and suggestions for improvement are welcome.
]
Oh well - i figured it out
you’ll go far, man!!
Looks great!
Lemmo
Heya!
Here’s a update. I fixed the ears, added some minor details, and fixed a lot of small errors.
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Réally good stuff!
Very realistic level of details (not to much, not to less… just perfect!
), and a very good and realistic shape!
I bet this will once be top-row!
Good luck on it! I’ll be following you!
Greetz,
Gijs
Hi!
Well - i’ve been working a bit more on the model, as you see. I have some problems with the definition of the bakckhead area. If you guys have any references it would be great
[](javascript:zb_insimg(‘14730’,‘heads_bigmockup_a.jpg’,1,0))
very nice, what shader did you use?
Thanx Sebcesoir
I based the shader on Antropus excelent tutorial:
http://www2.zbrushcentral.com/picasso/tutorial.htm
Damn - zbrush just crashed, no save for the last 2½ hours
Now i think it’s time for some detailing… Suggestions for improvement of the model are welcome
Screenshots from z:
I’ve been starting on the texture for good. Here’s the latest update and render. I hope you like it
i agree with Dutchman…
top row! top row! top row!
small_orange_diamond
small_orange_diamond
small_orange_diamond
small_orange_diamond
LemonNado
This is truly great modeling!!
Thanx people. Great with so much positive response
(Click for larger picture)
Well… I ran into some minor problems today regarding the model. When i was detailing th model yesterday i deleted the two lowest subdevisions, to get enough memory to raise the density of the mesh. While Zbrush was doing so, and I thought everything was okay, my model actually got screwed up.
This meant that I wasn’t able to construct the base cage again. Hmm. This gave me two options. 1. Keep the model as it is, with all the detailing i made yesterday, and live with the minor errors in the base model. Or 2. to get the old model, remodel most of the mesh, and have a nice clean surface… I choose the latter one. This also means that all my detailing is lost due bad unwrapping in the base mesh.
But then again; now i’ve got a nice base model + I unwrapped it properly. As you see the mouth has changed; primary because i now unwrapped the inside of models mouth now.
Damn old mesh:
New model:
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More angles:
http://www.kevinandersson.com/3dmaxer/problems.jpg