ZBrushCentral

Cave Troll - WIP

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](http://www.zbrushcentral.com/zbc/misc.php?do=bbcode#quote)“I like it, but I think it strays from the sketch in two ways which I believe are detrimental to the coolness of the sculpt. Firstly, there are pupils, which are handled well, but I prefer the look without them. Also, the horns seem shorter and thinner than in the sketch.”

I agree. In fact that’s exactly what I was thinking last night when I was comparing them side by side. At first I intentionally painted in the eyes to make him look crazy or wild. I haven’t really decided if I’ll keep them yet, but I know what you’re saying. The horns definately need to be larger and angled out slightly. Excellent crit.

Here’s the latest iteration. I have to find some good tutorials on hair.

Attachments

ct_014.jpg

I love it. The pose is great too and seems to me you’re following the concept decently enough. The texture work is awesome. You kept mentioning “low poly painting.” What’s the difference in low poly painting your guy and high poly painting? Is it just in the amount of subd’s you use or what?

Great stuff.

What’s the difference in low poly painting your guy and high poly painting? Is it just in the amount of subd’s you use or what?
I’m working on a low poly version of this guy in 3d studio max. I’m poly painting the diffuse texture in zbrush. Once the texture is finished I’ll export it from zbrush and apply it to the low poly version of this guy in max.

I think the revised sculpt is just fantastic.

I’ve sculpted and painted the facial hair and added the spikes to his back. I also did some touch up work here and there. All I have left is the hair on his back and a background.

[ct_015.jpg](javascript:zb_insimg(‘90615’,‘ct_015.jpg’,1,0))

Small changes :confused:

Uh oh, looks like another one of those pesky trolls has sneaked into the forums again. Huh,… oh, that kind of troll. Well, then… Nice looking troll you got there, jseverson. :+1:

The first thing that strikes me in comparison to the
sketch, is that the skin color variation has been reduced-
was this intentional? A variation of skin types (specularity/color)
very much helps to sell the end image- you might
experiment a little bit by exaggerating it in areas.

Beautiful work though, I like it very much!
Throw in some gangly hair, dirty nails and
some open cuts!

A material change between the skin, nails and
horns would add a lot too :cool:

great work again!

The first thing that strikes me in comparison to the
sketch, is that the skin color variation has been reduced-
was this intentional? A variation of skin types (specularity/color)
very much helps to sell the end image- you might
experiment a little bit by exaggerating it in areas.
Skin color is still a work in progress. I will tweak on it some more. The latest update has sculpted hair and I worked on his texture some more. The next phase is to export him to 3d studio max and render him using mental ray.

Here’s the close to finished zbrush model.

[ct_017.jpg](javascript:zb_insimg(‘90666’,‘ct_017.jpg’,1,0))

You’ve skills, and it’s pretty well executed. keep going

While I’ve not had the chance to work in it much, I can imagine hair is quite difficult. That being said, while I like the facial hair, the mane looks a little bit too stiff to pass as hair. It doesn’t have that delicate curvature of the facial hair to suggest movement.

I think twitchmonkey is right that the mane is a bit stiff. Besides that, he looks very good. What kind of base mesh does he have? Was he created entirely in ZBrush or did you start in Max? Can he be animated?

the mane looks a little bit too stiff to pass as hair. It doesn’t have that delicate curvature of the facial hair to suggest movement.

Agreed. Creating hair in zbrush is a bit perplexing. I used zspheres as a base for the facial hair. I’ll keep at it.

What kind of base mesh does he have? Was he created entirely in ZBrush or did you start in Max? Can he be animated?

The base mesh was created with zpheres. I brought him into max for uv unwrapping. I retopologized him after the first pass modeling phase. Yes, he’s definately animateable in my opinion.

Here he is. Hope you like it, it was fun to create. My next goal would be to get the textures into max on the low poly version, but I’ll probably do that when I have time/patience. My apologies for the frequent small updates. I guess I get “update” crazy sometimes. EDIT: Thank you everyone for your critiques. It helps tremendously to have someone else give their point of view on your work.EDIT: Fixed some errors.

[ct_018.jpg](http://javascript%3cb%3e%3c/b%3E:zb_insimg(‘90915’,‘ct_018.jpg’,1,0))

I love you Wonderfull Work!

Perfect. Well done.

Great model…it looks even better then the illustration you used as a starting point …:cool:

jantim

this is awesome! congrats!

Well done jseverson!

I love how the final truned out, keep it up m8! :+1: :+1: