ZBrushCentral

Cave Troll - WIP

The first thing that strikes me in comparison to the
sketch, is that the skin color variation has been reduced-
was this intentional? A variation of skin types (specularity/color)
very much helps to sell the end image- you might
experiment a little bit by exaggerating it in areas.

Beautiful work though, I like it very much!
Throw in some gangly hair, dirty nails and
some open cuts!

A material change between the skin, nails and
horns would add a lot too :cool:

great work again!

The first thing that strikes me in comparison to the
sketch, is that the skin color variation has been reduced-
was this intentional? A variation of skin types (specularity/color)
very much helps to sell the end image- you might
experiment a little bit by exaggerating it in areas.
Skin color is still a work in progress. I will tweak on it some more. The latest update has sculpted hair and I worked on his texture some more. The next phase is to export him to 3d studio max and render him using mental ray.

Here’s the close to finished zbrush model.

[ct_017.jpg](javascript:zb_insimg(‘90666’,‘ct_017.jpg’,1,0))

You’ve skills, and it’s pretty well executed. keep going

While I’ve not had the chance to work in it much, I can imagine hair is quite difficult. That being said, while I like the facial hair, the mane looks a little bit too stiff to pass as hair. It doesn’t have that delicate curvature of the facial hair to suggest movement.

I think twitchmonkey is right that the mane is a bit stiff. Besides that, he looks very good. What kind of base mesh does he have? Was he created entirely in ZBrush or did you start in Max? Can he be animated?

the mane looks a little bit too stiff to pass as hair. It doesn’t have that delicate curvature of the facial hair to suggest movement.

Agreed. Creating hair in zbrush is a bit perplexing. I used zspheres as a base for the facial hair. I’ll keep at it.

What kind of base mesh does he have? Was he created entirely in ZBrush or did you start in Max? Can he be animated?

The base mesh was created with zpheres. I brought him into max for uv unwrapping. I retopologized him after the first pass modeling phase. Yes, he’s definately animateable in my opinion.

Here he is. Hope you like it, it was fun to create. My next goal would be to get the textures into max on the low poly version, but I’ll probably do that when I have time/patience. My apologies for the frequent small updates. I guess I get “update” crazy sometimes. EDIT: Thank you everyone for your critiques. It helps tremendously to have someone else give their point of view on your work.EDIT: Fixed some errors.

[ct_018.jpg](http://javascript%3cb%3e%3c/b%3E:zb_insimg(‘90915’,‘ct_018.jpg’,1,0))

I love you Wonderfull Work!

Perfect. Well done.

Great model…it looks even better then the illustration you used as a starting point …:cool:

jantim

this is awesome! congrats!

Well done jseverson!

I love how the final truned out, keep it up m8! :+1: :+1:

It looks like a strange mix of ultra realistic illustration and sculpture. Lovely effect

superb work
i love the illustrative look the final image has:)
it looks alomost like a painting

Thanks everyone. 3 stars huh? I guess I better step it up on the next project. :wink:

Hmm, 3 is not much for the endresult. Nice image!

heyyy, much appreciated! Thanks Bas Mazur.