ZBrushCentral

Cave Troll - WIP

I recently started working on a cave troll model based on a concept I found on the internet. The normal, diffuse and spec maps will be applied to a low poly mesh in max. The feet still need lots of work. Crits are welcome of course.

[ct_001.jpg]Cave Troll Final Small.jpg

Very nice!

Here’s an update. I started poly painting him. I posed him to check proportions and such.

[ct_003.jpg](javascript:zb_insimg(‘89998’,‘ct_004.jpg’,1,0))

Attachments

ct_004.jpg

Here’s a non-textured version using one of Ralpf Stumpfs amazing mat caps.

[ct_005.jpg](javascript:zb_insimg(‘90000’,‘ct_005.jpg’,1,0))

nice start! Thinks the design works very well:+1:

I like it… I want se him with his hairs. :smiley:

This sculpt is looking great. I particularly love the polypaint version.

Are you using those poly planes as placeholders for hair texture?

another small update. I repainted one of his eyes and I’m starting to work in some finer detail. The hair is one planes in max simply because I’m also working on a low poly version of this guy in max. I’ll be sculpting out some high res hair in zb as well.

Attachments

ct_006.jpg

man its very nice i like the polypaint version 2 and i would realy like to know more how is done if there is a way to show as how you did it or to show as were can i learn that pls let as know. thz

added some spikes lower teeth and cleaned up some of the wrinkles. still have a long way to go.

[ct_011.jpg](javascript:zb_insimg(‘90279’,‘ct_011.jpg’,1,0))

I like it, but I think it strays from the sketch in two ways which I believe are detrimental to the coolness of the sculpt. Firstly, there are pupils, which are handled well, but I prefer the look without them. Also, the horns seem shorter and thinner than in the sketch.

Great character with a classic fairy tale feel.:+1:

[

](http://www.zbrushcentral.com/zbc/misc.php?do=bbcode#quote)“I like it, but I think it strays from the sketch in two ways which I believe are detrimental to the coolness of the sculpt. Firstly, there are pupils, which are handled well, but I prefer the look without them. Also, the horns seem shorter and thinner than in the sketch.”

I agree. In fact that’s exactly what I was thinking last night when I was comparing them side by side. At first I intentionally painted in the eyes to make him look crazy or wild. I haven’t really decided if I’ll keep them yet, but I know what you’re saying. The horns definately need to be larger and angled out slightly. Excellent crit.

Here’s the latest iteration. I have to find some good tutorials on hair.

Attachments

ct_014.jpg

I love it. The pose is great too and seems to me you’re following the concept decently enough. The texture work is awesome. You kept mentioning “low poly painting.” What’s the difference in low poly painting your guy and high poly painting? Is it just in the amount of subd’s you use or what?

Great stuff.

What’s the difference in low poly painting your guy and high poly painting? Is it just in the amount of subd’s you use or what?
I’m working on a low poly version of this guy in 3d studio max. I’m poly painting the diffuse texture in zbrush. Once the texture is finished I’ll export it from zbrush and apply it to the low poly version of this guy in max.

I think the revised sculpt is just fantastic.

I’ve sculpted and painted the facial hair and added the spikes to his back. I also did some touch up work here and there. All I have left is the hair on his back and a background.

[ct_015.jpg](javascript:zb_insimg(‘90615’,‘ct_015.jpg’,1,0))

Small changes :confused:

Uh oh, looks like another one of those pesky trolls has sneaked into the forums again. Huh,… oh, that kind of troll. Well, then… Nice looking troll you got there, jseverson. :+1: