Impressive work on this cave! I’m glad to see the final version of this project
Very nice final piece, the lighting is probbly what i like the most, ofcourse the whole scene (modeling/texturing) is amazing, 5/5!
if you could bring Eugene Delacroix to this timeperiod, and asked him to paint this scene ,i’m sure it would look like your final render !
jantim
Very atmospheric and well lit scene - well done
Chris
Simply stunning work. The hi-res version is mind-blowing. This deserves top row.
amazing staff
This deserves top row.
Again!
Really, great work. I’ll looking forward to your next project.
I would like to offer a small constructive crit.
The overall feel and rendering is excellent and the mood is very successful.
My suggestion is only one of FOCUS - by this I mean that the scene is very even from left to right but because of a small area at the front of the robot where the highlights of the robot are touching the highlights of the back wall there is a loss of depth and focus at this crucial point. This is very easily fixed by a darkening of that particular area of the back wall enough to let the robot slightly jump into the front more and focus will be regained. (One could also use a cooler colour in the back and a warmer in the front but that may result in a overall change which really is not required)
I hope you do not mind this crit as it is only meant to help and is afterall only my opninion.
Great work!!
Truly fine! small_orange_diamond
small_orange_diamond
small_orange_diamond
I hate to say…in the light the rocks look like root color. In the shadow the coloration is more expected.
Maybe pull a little more color difference between roots and rocks?
Thank you everyone for your response, and I’m always open to feedback and crit, so I really appreciate Zoopi and markkens for your vaild suggestions. There definitely was a battle when it came to integrating the fog/atmosphere pass - it adds that sfumato quality but also drains contrast and colors slightly. Along with the issues mentioned, what bugs me is the loss of difference between the midground and background… the back roots seem to suddenly dissapear which sucks. I tried to limit the amount of post PS work so if I ever have the time, I would render out a short animation of this environment. But until then, hello dodge and burn
Awesome work
Hey Brian,
It’s Colin Senner, great work keep up the hard work!
I’ll be looking forward to your making-of. Best of luck.
-Colin Senner
3d Model/texture artist
http://www.colinsenner.com
Very beautiful atmosphere and mood…
F A N T A S T I C ! ! !
a lot of thanks for sharing this workflow I was very impressive. Could you please share some workflow about exporting the norma/displacements in max. I’ve read lot of tuts, lot of thread but no one seemed to work well. Ince I wanted to create an environment can you please help ?
did you use a simple box map , import in zbrush and export normals ?
Thanks
Hey hey!
Thanks so much for sharing your workflow with us.
Appreciated Greatly!
That’s so the technodrome lol. Good work tho man. Love it