That looks pretty good I guess with the scene the way it is, it wouldn’t matter if the pieces match up :\ I wish someone could tell me a way to chunk up characters. Great work, I’m looking forward to the tutorial
very inspiring! thx 4 showing.
froyd
Thank’s for the breakdown…that 3D sketch looks great !
jantim
Hmm, well this is really great work, I would like to do something like this myself. There are some things in your description that I don’t understand though. First, I’m not aware of the paint polygon tool, is that something new in 9? Second, why do you need to specify that the ambient occlusion render was without normal maps? I thought that the point of ambient occlusion was that it was a good fast shortcut to to the kind of shadows that you got from global illumination because it didn’t call shaders at all, just geometry. That’s how others have always described it, and in my experience skylight does take account of bump maps but AO doesn’t. Does it treat normal maps differently? Is one of us confused, or is it a new feature in Max 9?
Wow!!!
It must have taken decades to make …
So much detail…
Awsome indeed; and very atmospheric
Very beautiful and evocative! Thanks for posting it.
Thanks again for all the feedback! To answer some questions:
It’s nice to see your workflow, everyone approaches stuff with so many variations. I’ve posted stuff inthe past on various threads, and I’ll have to post some more soon as I think people are starting to appreciate the possibilities of Zbrush for 3d-matte work.
… cavern landscaping
What a treat seeing this,cant really give enough back in compliments (heres 5 grand)lol!Really on the serious side~cant wait to see more by you.cal
Thanks for clearing up my confusion. I always think of that tool as paint deformation, I only thought you might be using 9 becasue of unfamiliar terms and confusion. I like your description of your workflow, and I like you results. I’m working on a forrest scene now where I’m trying to do some similar things.
Hope to see more of your work around. I’ll check out your website too.
This is EXACTLY the sort of thing I’ve ALWAYS wanted to find in a cave. Great work!
Thanks again everyone! I’m honored I managed to make top row up there - but i just want to thank all you awesome zbrusher’s on this forum who keep the art rockin and the inspiration flowing!
I’m still working on the making-of, so i’ll post a link on this thread as soon as I get that knocked out.
wel done m8
(btw is it hard to sculpt them caves ?)
The scene looks almost exactly like the Krangg Lair from the Teenage Mutant Ninja Turtles cartoons, did you use that as a reference for this piece?
actually no! but i’m interested in finding some screen grabs or something… i was a big fan of the green dudes
I did some searching myself, since it’s been so long that i’ve seen it, I might be wrong. After 20min, I found a video that showed it, so here is a capture of it:
It kinda looks like it
So yeah, I registered just so I can comment on your work. It’s great to see what other computer nerds have to say about your work. I always knew it was amazing, and it’s nice to see that others agree. Not that I didn’t believe people would crap their pants to look at your work, at least now I can see that they feel the same way I do.
I don’t know what the hell you guys are talking about most of the time, but I love the composition and use of traditinonal (basic art fundamentals)skills in what you do. You know that already, but now I can officially go on record as to say that is one reason of many that your work is so bad ass.
Peace out homey.
http://mikebear.blogspot.com/
http://bear65.deviantart.com/gallery/
Hey everyone, I finally managed to finish up this scene so I can move on to other personal projects. Not to much has changed from the original wip - I spent most of my time tweaking the lighting, textures, adding some grass and vines (using max’s built in hair) along with getting all the passes out at 2k. A link to the high-res version is down below. I also hope to finish the long overdue making -of by this weekend, so stay tuned! Thanks!
Really beautiful.