Hey Carl,How you doin’ buddy?? hope you’re doing great.Looks amazing.I love how you blend them together.& the skin came out really nice.I can feel the flesh.Can’t wait to see game-res version of him.Keep’em coming.;)
Thank you very much Diablo. Glad you like it
cool character mate
Thanks man!
Great job Carl.Top Row material.;)
I agree with Diablo very natural . small_orange_diamond
Thanks guys!
Working on my portfolio for my upcoming internship applications. Would love to do some more polish and texture him at some point but this will have to do for now.
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You’ve got some cool looking elves man. Good work.
Amazing job as always Carl.I’m pretty sure one of these days you’ll hit the Top Row.;)
Thanks guys! Getting on top row is definitely on my bucket list. Just got to keep on pushing until i get there
Hi
Really nice work man. You are a very skilled sculptor. Keep it up!
Thank you, i will
This is the result of an exercise in texturing and shading realisitic human skin.
Ever since I first came across the texturing xyz surface displacement maps and saw the incredible work artists where doing with it I wanted to have a go at it myself.
Also this seemed like a worthwhile thing to do before I’m off for an internship at Axis Animation. Learnt some new workflows and softwares that will come in handy in the future. And I can’t wait to apply these new techniques to something a bit more creative.

I have not uploaded anything here in ages. So i thought It’s about time.
League of Legends work for Axis Animation.
During my time at Axis Animation i was fortunate enough to work on the champion teaser for Xayah and Rakan.
I learnt so much while beeing a part of this project and got to work with some amazing people.
I was responsible for sculpting, modeling and texturing Rakan. I also did the shading for Zed and the Acolytes.
The final product is very much a team effort.
Hope you guys liked the teaser and the new characters.