ZBrushCentral

Carl's sketchbook

allaze-eroler: Thanks! I have yet to master the art of perfect normal bakes. Still getting some artifacts here and there. I plan on making an animated turntable of all my resent models when im done with my portfolio. So keep an eye out for that :slight_smile:

SolidSnakexxx: Thank you very much!

School application work 3

Just finished this more cartoony character. I’m a big fan of this style so i thought i’d give it a go. Definitely more challenging then i first thought starting out and there are lots of things i could improve. But i dont’t have time to work on him anymore right now. Hope you guys like it.

School application work 3

Just finished this more cartoony character. I’m a big fan of this style so i thought i’d give it a go. Definitely more challenging then i first thought starting out and there are lots of things i could improve. But i dont’t have time to work on him anymore right now. Hope you guys like it.

Looks really nice buddy, but I think a 4k map is unnecessary for an accessory (his spear), as it’s not a big object in the scene.I think you can get the result even with a 1k map.but as I said it’s just my opinion.anyway keep up the good work.goodluck;):wink:

Thanks Diablo. you’re absolutely right ofcourse. Didn’t even think about that when i baked the maps. I’ll be sure to change it for when i send out my applications. All the best.

Great job on the kid, love the design. I’d darken his boots just a bit to get a better read.

Less fan of the wolf though, he seems to have a few anatomy issues (front legs notably).

Thank you! Yes i have got a few remarks on the wolf from other people aswell. And i agree with all of them, so I’ll work on him some more soon.

Sculpting assignment for Playground Squad. About a day and a half’s work.

Thanks for watching.

I used Zbrush, 3Ds max and marmoset toolbag 2.

ZB_screengrab.pngZB_screengrab2.png

Hey buddy, long time no see. How you doing???;):wink: really like her face but there are a few things bothering me: 1) that orange spot on her neck. I don’t know what that is. 2) looks like there’s an UV seem right on front of her face.you can see that on the wireframe picture.(or maybe I’m wrong). 3) that’s quite a high poly model. Although I’m not sure you were aiming for a cinematic character.anyway keep up the good work. ;);):wink:

Hey man! I’m good. Started 3D graphics school a couple of weeks ago :slight_smile: Did not see that orange thing on my school monitor. Must be calibrated wrong or something. Oh well…Yea there is a seam along the front of the face. Did not bother too much with UVs and such as this was only a quick assignment that focused on making an illustration and nothing more. And that’s why it’s so high poly also. Not meant to be a game mesh :)Thank’s for your input though Diablo. I always appreciate it :slight_smile:

Rendered out a sculpt i did during the holiday time off. Tried out FlippedNormals lighting scenes for this one and i’m really happy with the result. Props to those guys!

elfZB.jpg

Attachments

Elf.jpg

Elf2.jpg

FlippedNormals renders

I checked back on your first page from 2013. Remarkable progress from that first post. This is a really good piece.
Elves usually are given much smoother skin so its cool to see a more natural treatment.

Thanks man! Yea, it helps to look back sometimes to see how far you’ve come. Glad you like it :slight_smile:

Short tutorial on how i made the ornaments.

so beautifull. thanks for sharing!

Thank you! You are very welcome.

Very solid and beautiful bust!
I really like your latest very much! :+1:

Thank you Takai!