Very nice…I really like the wrinkly neck!
hey cameron!
this is great. i really like the sense of this creature.
shoulder and neck area works very well.
how many polys is this at subd 2 (and the base-skin)?
-r
SolidSnakexxx, thanks should have her all based out for retopology and details soon.
rasmusW, Thankyou. she has three sdiv level 0,1,2. 0 has a poly count of 263317, level 1 has 1053268, and level 2 has 4.23 mil polys. when you make the unifed skin from the level 2 preview your subdivision levels are maintained, and shown in the geometry subpallete, but renamed 1,2 and 3. the render below is at sdiv 3 and is holding the small forms very well.
Hey Cam. That’s real nice progress on the Sandskimmer. The skin stretching and folding over the muscles looks great, even at this early stage (btw, I experienced some “webbing” issues too with unified skinning, but nothing that couldn’t be fixed with a little sculpt-over).
Thanks Geert. Im moving forward slowly with all the characters, should have more to post soon. I was able to sculpt up the unified skin to a very good level. now Im in the process of laying out for retopology and should be into the fine forms and details soon.
You were right about me going to like this new one Very much liking it! Sometimes, when you’ve mastered human anatomy, I don’t see the point of doing gods creatures all over again as they are in reality (including aliens hehe), nor creatures established by other artists for that matter, and that’s why I like this one so much
Yeaaaah niiice and niiice render too with the backlight hahaha
cherub_rock, Thanks for hanging in there. im glad you enjoy the process. Lots more to come.
Slice Thanks. I took your advise and adjusted my light set up by adding a backlight. as things progress the renders will become more refined, I hope. thanks for staying tuned.
looking great. Wierd but great. Haha. I can’t crit this because its so far out there. Where do you get your inspiration from?
Loving the renders by the way. Nice contrast.
Lookin’ good Cam, Can’t wait to see the other characters too! This one would be awesome to animate! I sent you an email (on your website hotmail)
brettSinclair- hey Brett, good to hear from you, and thanks. For some of the characters I started illistrating with my other hand, forcing that side of the brain to draw has produced some interesting results. The mechanics while drawing with my odd right hand are different, I seem to get a more loose drawing based more on form than with my other hand, as well as pulling things into new directions.
Etcher- Thanks again, I did get your messege, ive asked to have the blog opened up for comments and that should happen soon. and i appreciate your artistic perspective, also to hear from you is a great boost…and so here is a better render of one more character.
Cheers.
Onward and upward.
Very cool I like your style, those sporadic skin creases make the whole lotta difference, is it gonna be a movie? Sorry for my ignorance
Very cool design!
Excellent work! Cool character design.
Ummm, keep that other hand stuff to a minimum, kids around here…
haha. I agree. I barely use my left hand as it is!
Solid boy!
These creatures you’re producing all all spot on Cameron. You’re on a roll man, keep on rolling!small_orange_diamond
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cherub_rock- thanks, there is plenty more to sculpt on all of these, and the clay and claytubes brushes help to build up those preliminary crunch zones. I try to keep them in mind when building up all the forms.
roger- thanks I try.
Jason Belec, brettSinclair, NICE :lol:
Maxinkuk, thanks very much, i’ll try to post up another one today.
Here is another character being worked up. more to come and in color too! take care.
Great updates Cameron!! Love how much thought your putting into these guys! That beefy guy is awesome haha
Good looking chap. You’re really going for anatomy there with those muscles, very good job, you’re really mastering it now.