ZBrushCentral

Bryan D.S Scultps

Heres the finished result, Im thinking about rendering him inside of zbrush itself, if I do I’ll post… Sculpt in Zbrush, dynamesh then zremeshed, imported in Blender 3d
for UV, then back into Zbrush, colored in Zbrush, into Substance Painter, and finally into Marmoset Toolbag

Predator Head Bust 01.jpgPredator Head Bust 02.jpgPredator Head Bust 03.jpg

So I decided to make a base for him, and am finally done with him, I learned about making his dreadlocks straight instead of giving it the form beforehand…so I remade the
deadlocks but didn’t really need to redo textures and rigged him…Im thinking about sending him off to 3d print for around 4 inches tall or maybe even 6 :¬)

Predator Head Bust 04.jpgPredator Head Bust 05.jpg

Heres a flashbang I started yesterday currently texturing in Substance Painter

Flashbang wip 2.jpgFlashbang wip.jpg

Finished the flashbang

Flashbang 2.jpgFlashbang.jpg

Not naming this character yet, he’s wip but who-ever reads comics, might know him based on the buttons on his shoulder/chest and some parts on his face.

WIP.jpg

Galaktus!

No sorry try again

Here my first image for 2015, Happy New Years, He’s one of the characters from “Project Superpowers”…Base mesh from http://luckilytip.blogspot.com

Black Terror.jpgBlack Terror Eye Glow.jpg
Black Terror Pose.jpgBlack Terror Pose Gray.jpg

Heres Dr Strange Im working on, the hair is going to be either a placeholder or I’ll redo it, left to do is the cape piece then all the detailing and textures… I’ll try to finish this
by Saturday

Heres a self portrait of myself

Bryan 2.jpgBryan 3.jpg
Bryan 4.jpgBryan.jpg

Heres whats currently being worked on, I plan I getting this 3d printed 7-8 inches with removable parts…I’ll take time on this one, since it will be a big size with plenty of
details to show.

Heres some slow progress, I really have a hard time adding things to put on him, any ideas would be helpful. :¬)

Not relating to zbrush here;Blender 3d rigging, but some more progress, Ive been tweaking his rigging and so far it works well. I think Im going to make his small hairs on
top, non-symetrical and do some non-symetrical sculpting on him when he’s back in zbrush

Heres what he’ll look like with some rough color applied, Im trying to go with lobster coloring reference. I might add some longer hair/spikes pieces growing down his back
just to give him the lobster look, after all the painting is done I"ll start sculpting his spear

Heres a mech/robot girl Im working on, the savage predator is being worked on from time to time, I have the head and chest piece textured in Substance Painter and setup in Toolbag, theres more detailing from substance not shown on here, any critiques are welcomed.

I have a lot of projects to finish right now, after watching battle of the gods yesterday, Ive decided to sculpt Lord Beerus. Here’s a sip shot rendering of zbrush and
composited in photoshop. Have more skinning to sculpt, forgot to setup the sss render, and eyes are a placement

lord beerus wip.jpg

ahah…I love the look of the eyes of the cat…he scares me

ModernArtist ahah…I love the look of the eyes of the cat…he scares me

Thanks, I might texture it from a picture later on.
Anyways heres another render from zbrush, composited in photoshop, and included the sss.

lord beerus wip.jpg

Heres a some Orc renders I’m working on, renders passes from zbrush, compositing done in photoshop. Im struggling to make a good render, but the last one came out pretty good

orc render wip 1-2.jpg
orc render wip 2-2.jpg
orc render 2.jpg
orc render wip.jpg

Here’s another shot and composite in Photoshop, I will redo the the torn shirt and yet to make proper leather pieces for the armor…Forgot to turn on perspective during render :frowning:

orc render 4.jpg