Well I managed to bring him back and finish working on him and now Im done, made in zbrush rendered in marmoset toolbag2, composited in photoshop :¬)
Working on he-man heres what I have so far, testing the fibers in marmoset, so far so good just need some texture adjustment on it…in zbrush still figuring out ways to make him tougher-looking :)… going to redo hair on his head, its there for placeholder
Heres another screenshot from Marmoset Toolbag 2 got the furs correctly UV within zbrush which I’m happy with, now I need to do his hair then some detailing on the armor pieces
Ive put my He-Man aside for now and started my character from Destiny, my Warlock, started the base mesh in zbrush and GOZ my way back and forth to Blender3d
Heres what Im currently working on, Im posting update on the polycount forum
http://www.polycount.com/forum/showthread.php?t=137963
The art is by http://zeronis.deviantart.com
So I was watching the Zbrush Summit last week and saw when Rafael Grassetti showed his presentation, so I decided I’ll try something like what he did…even know its
completely different then what I had before, I like the style… The first is when I roughly began using zbrush on Jan, this was made, and the second is something similar to
what Rafael was doing
So I decided to go back into the Crypto I did and work on him from something from the first game, heres some screenshots and I also have a video of hiim before I had the
base put in and the different poses
Nice work so far Bryan, really like the Rlder.
Nice work so far Bryan, really like the Rlder.
Thanks for the comment I really appreciate it man, The Elder was made around when I first started working in zbrush, I was trying to concept something that was related to
an alien
Fail GIF File
Well now, I haven’t been on here for some time now, Destiny is pretty addicting to me as of the last two weeks… and Ive been figuring out something to do based on the game,
so I thought I’ll sculpt a ghost… Still working on it, well textures are being worked on, the modeling is done took me some time to work on it just because I was having trouble
on the shapes.
Finished the Destiny Ghost texturing and did some customization on it, enjoy
Heres another predator bust, I’m going for a cartoon-ish look on him have detailed anything yet except for the body, just putting pieces so far…any recognizes on the
shoulder pad/ cape, your probably right its influenced by Assassins Creed
Heres 3 days work, still working on him, the sculpt is finished…If only the Quixel tools were for Mac
First time using Marmoset Toolbag after their recent update, great way for using lighting
So I downloaded Substance Painter, and am totally into the program I will be buying it soon, very soon, but for now heres a screenshot of Substance Painter itself,
textures set to 2048x2048
Heres the finished result, I brought Substance Painter today and and exported the textures into Marmoset Toolbag 2, and also made a piece of floor to go with it