Having a bit of trouble exporting this back to 3ds max. Previously Ive successfully exported models and maps into max a few times, but ive never come across this one.
When i export the model and maps, it appears each poly is flipped. Weirdly the mesh isn’t inverted, the uvs aren’t inverted, the map has flipped each poly, but when i apply the map in max they are correct per poly but have a seam at each poly. Ive tried a few things, mainly triple checked for uv problems and inverted normals but the mesh and uv seem to be fine. I tried flipping in zbrush and exporting and I get the mess I expect, certainly not a magic fix. Does anyone know whats going on here?