Thanks for the help Lex84. I’ll reconsider if I really need multiple tiles :).
Heres an update. Spent some time improving the skin bump and diffuse. I’ll render the final in 3ds max so the diffuse is only temporary at the moment, as ill need to do the sss maps. Im also lacking any skills in bpr at the moment,
so these are just preview renders.
Cheers, Sean.
beautiful, keep the good work! do you want to use mentalray or vray?
The color looks a little “flat”. Looks like a base color pass, still needing some cool and warm tones. The sculpt came out fairly well, good job.
Hu boudini!
I really dig how this model is going. She also reminds me Olivia dunham from fringe: http://fringepedia.net/w/images/f/fa/Olivia_dunham_pensive.jpg
As for the uv issue, it happened to me some random times while baking my models and going back and forth max and zbrush. In fact, there is a workaround for this. Its kinda tricky and if done wrong one may think it doesnt work.
1 - Import you mesh into max (make sure it is editable poly).
2 - Apply an Unwrap UVW modifier.
3 - Copy the modifier and colapse your stack.
4 - Convert your mesh to Editable Mesh.
5 - Paste your Unwrap UVW modifier to your Editable Mesh.
6 - Colapse again your stack and convert it to Editable poly.
7 - Finally paste again your Unwrap UVW modifier on your edit poly and…VOILA! Magic fix!
I hope this help!
Keep up the good work
Claire Forlani, right? It’s coming along. Keep at it!
Hi, here is how the Claire Forlani sculpt is progressing. Its now in 3ds max and i’m rendering with vray.
I think I might go back to zbrush to adjust the sculpt a bit, then I’ll get onto the hair, eyelashes and improve the eye section.
Then its probably skin tweaking… for eternity.
Nice skin and eyes!
Very good likeness. Good to see another Brightonian rocking Zbrush hard. I live in Hove. Keep it up!
man, she’s coming great!
Thanks for the comments. Hi kaisasose, i used to live in Hove :). Progress from here gets a bit tricky, its not so much the technical problems - its more about how I want the image to look in the end.
The head is looking ok at the moment, its getting there - but its somewhat expressionless, and ive also rendered a bit of a magazine image, where they are usually in a fair amount of makeup and imperfections are reduced further with
lighting and touchups. Some of this comes from me using magazine images and red carpet pics as reference, but I suppose I didn’t consciously choose to do it this way.
Ill try and work out what i want in the final image and aim for a particular look with more conviction.
cheerio for now…
Minor update. I fiddled around with a few things - but realised i’ll just finish it as it was going before and not fuss over it. I suppose the update doesnt look that different, but it took me a while to tweak the eyes, and little adjustments seem to be taking longer from knock on effects and faffing. I still plan to do the eyelashes properly, and then move onto the hair.
Cheers. Sean.
wow this image really looks like the actress. your really talented!
I see the likeness, I cannot remember the actresses name, but this is awesome. looks just like her! she’s purdi
This one came along nicely, I remember when you first started her.
Thanks for your comments guys. Heres a bit more progress. Mostly fine tuning as you can see, some lighting tests and another angle for solidarity. These are all test renders at ~1min, so they are a bit grainy.
Cheers, Sean.
One more light test for luck. Then back to my growing list of amends ;).
Wow, that turned out really nice. She looks very lifelike, great job.