Hi guys, it’s me, Selwy
Believe it or not, I just updated from ZBrush version 3.1 to 4R4 this summer! (Yes, that’s silly, I know… better late than never I guess) I went into traditional wood carving for quite some time (www.ben-godi.com) and didn’t had a chance to keep up with the latest releases. And now, what do I find? Tons of new features and work flows!!! Basically I had to relearn how to use ZBrush But because of its unchanged structure and a very good documentation, it took me only about three weeks or so. And because learning works best by doing, I made some sculptures. Simultaneously I could review things I have learned during my time at the wood carving academy here in North Italy. My participation ended with me teaching the other students how to use ZBrush instead of carving. But that’s another story! Crazy; it seems like everyone goes “digital” these days without exceptions…
By the way, I have finally updated my website: http://www.selwy.comBoys and Girls
I started with the same basemesh for all the characters below. For the textured guy I used QRemesher on a midres level, created new topology, projected the details back onto the new mesh and finished sculpting. For quick UV unwrapping I executed UVMaster as a push button solution - worked absolutely fantastic! With the help of Spotlight I roughly projected some reference images to the mesh and hand painted remaining spots. The images here are pure screenshots of BPR renders straight out of the ZBrush viewport. A modified version of the “old” SkinShade4 material was applied as shader.