ZBrushCentral

Bohemond's work

Hi everyone!
Well this is my first post here so I thought I could give a little presentation of myself first.

I’m a french self made artist (so sorry for the wrong english here and there!). I’m doing CG for around 6 years now. I started on Cinema4D and still using it. I am now moving to 3DSmax, doing tutorials and stuff to get up to speed.

I am currently working in the video game industry as producer at a publisher.
But my dream has always been to do art (that’s what brought me to the game industry), and especially character design and character modelling, in the game industry potentially. So now is maybe the right moment to move to something I enjoy more and I’m gonna do whatever it takes :slight_smile:

Here is some of my first work on Zbrush.
First one is my first portrait of someone you might recognize :wink:
Second piece of work is WIP and is meant to become my first Mid-Poly model (targetting around 6 to 10K poly and 2048 textures)

Dr Frankeinstein Ribery.jpg

Hope you like it and thanks to everybody posting work, tutorials and resources! Thanks in advances for the C&C!

Bohemond
http://www.bohemond.fr

Attachments

gith3.jpg

c’est le fraaaanck(enstein) ribery. nice. :smiley:

huhu ! nice concept :slight_smile: ribery is very recognisable.

hey nice sculpt, i like the first one
and welcome to ZBC!

Hi everyone,

Thanks all for the greetings and comments
Here is a first part for the second dude’s armor
Hope you like it :smiley:

Sans titre-1.jpg

Are those his real teeth… ha ha…:smiley:

Pas de bol pour Franck ! Ahahah ! Frankeinstein style, ça lui va bien !

Hi all!
Salut à mes chers compatriotes :slight_smile:
Glad you like it!

Here is some more stuff. I’m really not happy with some stuff so I will redo completly:

  • the belt
  • the fabrics (it’s only base mesh, I’m going to zbrush that part)
  • tune the metal plates a bit again

Hope you like it! I would be very interested in reading comments from anyone, and especially from video game experts. Is this model good enough for an in game character?

Best regards

ZBC_THUMB.jpg

[attach=139326]gith.jpg[/attach]

Attachments

gith.jpg

Im no video game expert apart from playing them and id say
its definitly video game quality.

The things you mentioned need some reworking but you know that yourself.
The ornaments on the armor look great.

The only comment i have is that the shoes could get a little sharper at the end.
Would make them look more vicious. Kinda like a aditional weapon for kicking
enemys away

hey bohemond,

you have some awesome stuff in here! love the armor, it has very much of detail!

nice work! keep it up!!

The Gith character is good. Could you make it like the one on the cover of Fiend Folio? Lots of jewels and a cool hairstyle? Well done mate!!

Thanks a lot DiscoStu, Wethland and Sgrell !
Sgrell: I don’t have this book unfortunately. Do you? If so iI’ll gladly take a look at the reference you’re mentionning. There is already some jewelry, especially in the hair, but it will pop out more clearly with a textured version I guess :slight_smile:

http://www.mcduffskeep.net/rpgsfortrade/images/Trade/Fiend1.jpg

This was the image I was thinking about. I love the hairstyle

in regards to game quality…
your ridged body work is good, but it needs the things that will make it pop! dents in the armor, small scratches here and there, etc.

Your characters face isn’t compelling and your anatomy in the arms if off a bit. The planes in your face are too strong as well (mainly the cheek bones from what I can see) The cloth that is hanging at his mid section is missing the folds that would give it interest and help draw the eye.

as to the quality for games, this changes from a main character, to supporting character, to the basic enemy, etc. It also depends on the game…what platform, what style, etc. I mean, a diablo 3 character and a gears of war character are two totally different things.

What is your tri count? How well does it bake down to low poly? what engine were you thinking for it (far cry 2, or a Wii engine?) All of these things matter.

As for game character…it is good enough for games. The questions you have to ask yourself, is it good enough for that main block buster game? Or is it good enough for another sub-par $20 kids game?

I wouldn’t mind killing him over and over again in a fantasy settings though :smiley:

Hi everyone,
Thanks a lot to you guys for the comments.

@ sgrell: WOW some very cool old school AD&D art. I love it!
@ goast666: Hi and thanks a lot for your comments. They make much sense and they sound like you are from the industry aren’t you? They are VERY helpful anyway. My goal is to create a Unreal Engine 3 / Farcry 2 engine type of character, targeting around 8000 to 10000 polys. I am afraid I have some ambition and would like to shoot for the stars. But i know it needs time and WORK.

Style would be fantasy, “fairly” realistic (not cartoony WOW/Diablo), more Elder Scroll or The Witcher. Something like Xbox360/PC/PS3.

So I am targetting a blockbuster type of game, top quality. In this context thanks a lot for the critics.

I agree on the arms. The face is maybe a bit different because that dude is supposed to have a skiny face. But I might be wrong. Are there other people that feel like the face plans are off too? But indeed I would have to make his face more compelling and I will work on it.

Because I like posting images here is another render with a better belt and cloth. Bigger pic here: http://www.bohemond.fr/galeries/01MODELING/10.jpg

[attach=139894]10.jpg[/attach]

Attachments

10.jpg

Upgrade of the head below, based on previous smart comments :slight_smile:

I tweaked the planes, and enhanced the face features: mouth, eyes, scar, tweaked the proportions a bit to make this dude more expressive.

I improved the armor with scratches, improved the chainmail pants, improved the fabrics pieces, hiar and beard but I just cant render, the polycount is too high. Polygon cruncher won’t work. It crashes all the time or refuses to optimize. It’s only the trial version but I would have thought it would work well.

Hope you like the new face anyways!

ZBC_THUMB.jpg
[attach=140010]head.jpg[/attach]

Attachments

head.jpg

Ladies and gentleman my first low poly (or let’s say mod poly) model is ready for texturing. There is no ambiant occlusion in here yet:

Any comments?
Thanks for reading!

ZBC_THUMB.jpg
[attach=140818]Gith.jpg[/attach]

Attachments

Gith.jpg

wow, great, very clean ad readable mesh. I really like it!

cheers!

Thanks a lot Ville!
I really appreciate your support

Here is a textured version. TExturing done in Photoshop, Rendered in 3DSMax
I would assume my first low poly model is now finished

I may look into rigging and posing but I am not used to the technique in 3DSMAx yet. Let’s see :slight_smile:

I hope you like it!
PS: bigger here: http://www.bohemond.fr/galeries/02CHARACTERS/8.jpg

[attach=141539]piuti.jpg[/attach]

Attachments

piuti.jpg

Here is a new version of that Githyanki. I finally managed to get my AO pass thanks to Xnormal. Hope you like it
[07.jpg]15.jpg

Attachments

anatomy2.jpg