If answered here though everybody get’s the answer.
Where was this a year ago? Haha could have saved me a bunch of time
I absolutely love it…
Another great way to save lots of time…
One way i could see this working for XSI is if we create clusters for the heads of our models (eyes, forehead, mouth, cheeks, nose<qtlend></qtlend>), then use the GoSoftimageLite plugin on a clone, export it to Zbrush at base level, sculpt as desired, export it back to XSI and apply the blendshapes. But without this awesome plugin, it would get tedious QUICK<qtlbar id=“qtlbar” dir=“ltr” style=“display: inline; text-align: left; line-height: 100%; padding: 0pt; background-color: rgb(236, 236, 236); -moz-border-radius: 3px 3px 3px 3px; cursor: pointer; z-index: 999; left: 209px; top: 43px; opacity: 0.9;”><img src=“http://www.zbrushcentral.com/pixo/atn.gif”>[<img src=“http://www.zbrushcentral.com/pixo/atn.gif”>](http://www.zbrushcentral.com/zbc/faq.php?faq=vb_read_and_post#faq_zbc_display_images)<img src=“http://www.zbrushcentral.com/pixo/atn.gif”><iframe id=“qtlframe” src="" style=“display: none; border: 1px solid rgb(236, 236, 236); background-color: white;”></qtlbar>
The one where he is giving a “razzberry” is refreshingly priceless. It isn’t often you see an orc making any other face than “GRWARRRH!”
Just tested it and wow will this save me a TON of time! Gotta love those killer plugins!
Woot!
although no one seems to want to provide a clear answer … keeping my fingers crossed for max , or even messiah version … endomorph + displacement woul be nice … especially since messiah is better at morphing displacement … IMHO …
just hoping for other versions …
hooo and GOZ for modo 501 …
( I’m not the first to turn my post into a personnal wishlist … but I’m gonna stay cool and open minded about it … that’s gonna set me apart ^^ )
Please add Blender SHAPEKEY support Pixologic. Shapekeys are just vertex morph targets like Blendshapes. And while you’re at it GoZ would be great for blender too. Our studio has recently switched to Blender, no more Maya, Lightwave, etc. Blender is great, fits all our needs, but support natively for blender by Pixologic would be great.
Nonetheless, this is an awesome plugin for Maya users!
Thanks. I have multiple versions of Maya on my OSX so I had to restablish the path through GoZ and it worked fine.
Can it have multiple targets to one blendshape?
blend shapes are total genius, especially with vector displacement mapping, you can literally tween between the 2 shapes and they get all the artistic integrity the zbrush artist can put into it.
Hi
about the high poly counts. how would one manage these blendshapes in Maya with the high poly counts? specially if the machine being used is not all that powerful?
I like this,very funny.:lol: :lol: :lol: :lol: :lol: :lol: :lol:
I will be also very happy about a GOZ and blendshape-exporter for Blender.
*Edit: Problem solved. I just downloaded ZBrush yesterday and needed to connect the GoZ to Maya (Under Preferences)
Hi,
I’m trying to use the Blend Shapes program (Windows) and am getting this error message.
“Sorry, cannot launch Maya. Cannot find path to Maya application”
I also get this error message when I click the “GetMaya” application in the BlendShapes folder.
I have the BlendShape files in the correct locations so anyone know what’s happening here?
Thanks!
and in an instant the troubleshooting thread is no longer relevant or emailing support for that reason.
thanks sooo much. this is awesome. I have a 3ds max class and the final obviously needs to be in max not maya…you just made my life a little easier. now i can create all of my morph layers in zbrush…much faster…thanks again
Also if you follow the way Jeremy Ernst is handling facial on GOW3, blendshapes are not a problem because it gets baked back to joints in the end and the other shapes never make it into the engine. Check out the GDC lecture. It’s very easy to reproduce if you have some sort of insight into rigging. My only problem is the Blendshape aspect crashes Maya 2011 on OSX but not on Win7.
Anyway, this is a great feature.
It was crashing because of some history BS! Rock on Zbrush Blendshape plug in
thanks zbrush
That’s cool!:D:D:D
:D:D:D:Dthankyou