ZBrushCentral

Beserker

Hi all
This character was made by modeling Beserker in the game SUN.
It was made as a part of personal R&D regardless of the game.
I used 3dmax,zbrush
hope you like it

Thanks for looking

[attach=39819]bersercer.jpg[/attach]

http://www.watangca.co.kr/

Looks awesome to me! Love the texturing and materials too. The muscle are a bit lumpy though.

Impressive model! Could it be that the head is about 15% to small?
Cheers
Lemo

PS:Well… on second thoughts… many athletes have the head only to have a place to hang the medals… LOL… taking cover… rofl…

PS:Your Website is GREAT !!!

Wow, truly magnificent model and texture. Can we see some WIP images like wire and such?

:+1: :+1:

[attach=39849]ber_wip 01.jpg[/attach]
[attach=39850]ber_wip 02.jpg[/attach]

Great model, fairly well defined. Watch out for the latissimus dorsi. The definition in this area is off. The head does seem to be a tad bit small. I absolutley love the detail you put into the face and the armor. Great work there! His skin on his body looks like someone gave him a full body wax before the photo shoot. Not saying he needs a hair transplant, just that it’s too slick and clean. Also, the emblem on his chest has wear and tear texture, but it looks polished down in the closeup. I guess it all depends on your intentions for renders on this guy, closeups or fullbody shots. :smiley:

I agree, his head is too small and the rough looking metal parts look to shiney to be worn and scratched.

Otherwise i really like it.

An average male human stands 6 1/2 heads tall. Heads as unit of measurement, as in life class, figure drawing, etc.

A heroic figure, according to Marvel Comics drawing guidlines,measures appoximately 10 1/2 heads.

Exaggeration gives a sense of collosal scale,and is NOT an indication of wrong proportions. All great Artists exagerate, as do great storytellers.

Please note: this is art for fun!

I find a lot of stodgy psuedo-academic comments regarding anatomy in some of the posts here. Picking nits, IMHO, seems to me, is not constructive, or creative criticism. BTW I know of no one who has the right to claim to be expert in human anatomy. One can only strive to master the subject, knowing the goal, though worthy, is impossible.

BTW I think the sculpt is awesome!

Awsome… hey this guy looks ready to do some serious damage. I like the textures alot too. As mentioned, some body hair and dirt might ad to his fierceness. Look a little too well groomed maybe. Do you have any WIPs you could show?

Great sculpting, no doubt! But the head does look too small. It’s not nitpicking, willbrown1. It’s first impression.

When you talk about exaggerated proportions, usually the several parts of the model are out of proportion to some degree. Small head, with long thin arms, big feet, etc…Not just the head - which is why I think it stands out here.

About the mastery of anatomy… Plenty of artists here have shown they know enough about it to give very helpful constructive crits. Even if they aren’t ultra masters, they still probably know more about anatomy than most and their advise is welcome and 99.9% of the time they are genuinely trying to help.

watangca,

Nice work! Though I do agree with most of the other comments about the skin.

looks amazing

First of all, let me say that i find both the modelling and the textures to be outstanding. I love the detail, which i find to be well placed and very efficient in the final feel of the image…
As for the rest of the conversation…
Art is a ‘means’ of fun - i agree- both for the viewer and the artist. Also art can be commercial, academic or whatever label you care to put on it, or whatever property it may or may not possess.
I am no anatomy expert (and i must say there really are anatomy experts), but imo the model is well proportioned, if you take into account it is a game character. It has that heroic look (it certainly is exaggerated), and a sort of manga-esque/japanese video-game feel to it. And of course i agree with the comment about the Marvel character proportions.
Regarding the textures and wether they are too specular to really be worn and scratched; i think that the artist did not try to capture an ultra-realistic, extremely life-like, ‘academic’ if you will character (or piece of metal, or armor, or whatever), but an idealised/stylised warior that belongs in a videogame, or at least follows that trend. Personally i am attracted to many artistic styles, from that of the masters of the rennaisance to manga-like comicbook art; from 2d PS compositions to ultra-specular, too-perfect 3d renders. Every piece of art has its beauty, its style, its own history if i may say so.
I believe that even the most ‘non-constructive’ comments can have their value, but criticising a work of art should take into consideration the whole context in which said work of art is placed.

And to end that crazy art-critic rambling delirium, good work man - keep it up! :slight_smile:

OH!!! 5 stars also!

While there’s no denying this is very fine modeling, I also I have to agree, there is something about the musculature that just does not sit right. I can’t be more specific, sorry, but it just looks slightly odd. Also the head not only looks to small, but as if it’s been transplanted. I really hate to be so critical :cry: but there are elements of this that are exceptional, the armour and other body adornments are outstanding, but some other elements are ‘off’ just enough to stop this from being a spectacular model.

Art4med a user here is a medical illustrator. I would say that qualifies him. :smiley: I really like the proportions, reminds me of Sagat of Street Fighter. Someone modeled him recently. The muscles are a bit lumpy still, I’m doing a muscle study so you might want to check that out. Muscles flow into each other, and its somewhat beautiful and scary at the same time. You might also want to check out the featured gallery, birdman.http://www.zbrushcentral.com/zbc/showthread.php?t=036830

He does an extremely good job with muscle flow.

OK,

I guess I wasn’t clear about my statement regarding anatomy. Every mentor I had said you study anatomy, put the books away for a while and you return to it, over and over and you will never “Master” anatomy.

Frazetta supposedly gained a working knowledge of anatomy during a marathon session with the Bridgeman anatomy books… in two days. Anyone looking at Frank’s work for precise anatomy is barking up the WRONG tree. One of the great things the Master has taught most artists in the last half century was that anatomy was merely one of the creative tools in his deep and awesome toolkit.

I’m sure that Frazetta could have made rigidly precise anatomical studies for he certainly is one of the most gifted draftsman to walk the earth. He used anatomy to express his genius for dramatic evocative imagery as a tool and shaped it creatively to satisfy his whims.

It is hard to argue with the results Frazetta has produced. I’m sure many working pro’s have much the same approach. Anatomical study is an important part of any artist’s development. Creative exageration that is convincing is where we seperate the players from the wannabees.

Jeff Jones and I had a conversation once in his studio when I was visiting him. I asked him if he spent a lot of time studing anatomy. His answer was no. He said if he encountered a difficult pose for one of his illustrations, he’d seek reference, get one of his friends to pose and solve that particular problem. Jeff is another great painter whose gifts are immense. His sense of design and his inherent knowledge of human movement makes me include him as one of the great fantasy painters of the last quarter century. Jeff would never make a claim to be an expert human anatomist.

I was hoping that people reading might get my point. We are all students of anatomy; even DaVinci and Michaelangelo were not “expert”. No single human can incorporate a complete and total knowledege of anatomy. First of all there is not a complete data set. We’re still finding things out about our human bodies. I daresay this will never end. My advice to anyone embarking on the study of anatomy: maintain the perspective of the eternal novice. If you claim to be an expert, fine, I reccommend coming down off you’re pedestal; there’s still more to learn.

I don’t make mock of those who have invested time and dilligence in the pursuit of anatomical mastery. This is a subject that is properly spoken of with humility. All great mysteries are humbling.

I advocate helping with CONSTRUCTIVE criticism. Anatomy is the easiest thing to find fault with. The uncanny valley is testimony to this. Humans are so attuned to what looks “right”; most digital human imagery has been unable to appear believable and lifelike.

With the work in question I looked at the model and I thought if I was in a room with this guy he’d be 9 foot tall. How COOOL is that! The detail in the work and the costume are fanastic. I’m sure his creator didn’t care if the anatomy was spot on, it works; its fierce and excellent. That’s why artists have artist license.

Use or loose it! :smiley:

Wow:D
Thanks All
thanks for reply

[attach=39884]ber_wip 03.jpg[/attach]

[attach=39886]ber_wip 04.jpg[/attach]

Whoa mate, get over yourself! No need to be so uppity :rolleyes: Everyone here is really stating their personal ‘opinions’ in the nicest manner, and with the best intentions. You have an opinion, the people you mentioned also have an opinion, everyone does! The anatomy in this does look a little off to some of us here, sometimes anatomy can be acurate and still look ‘off’ The character itself is fantastic, nobody is questioning that. Why are you speaking on behalf of watangca anyways? Are you his alter-(and slightly inflated)-ego?

Realy mate, people post on here for pointers etc all the time, even established master like Rick Baker (a member on here) take crit’s and suggestions onboard, I’m sure watangca will be no different. He has a great talent, that’s obvious, but it would be silly to simply post on a forum full of ‘yes’ men (and women :D) You’d never gain any knowledge or get useful pointers. Simply typing: ‘Oh dude, this rullllzzzzzz man!’ is beside the point, and extremely patronising when said all the time regardless of obvious faults/flaws etc…

hey hey willbrown, i agree! and good for you for not changing your tune. sometimes it seems too much filly fallyin bout this and that and not enough art. but at the same time no disrespect to the folks who are into that and i do believe it’s all meant well. and the conversation happenning can only benefit everyone.

i like this one but i did think the head was a tad small at first glance. if he was 9 feet tall surely he’d have a head bigger than a 6 footer no? it’s not about perfect anatomy. it’s about convincing the viewer. then again, i don’t know any giants. maybe they got small heads?! whatever, it rocks as is and i know he’d kick my butt! would love to see him in game that’s for sure. :+1:

OK… Any artist who’s willing to grow is willing to take crits. Not to mention if watangca had a problem with people being overly critical, I think he could speak for himself and not need you to come to his rescue. If I recieved these crits and someone stepped in and said quit nitpicking this, I’d tell the guy to mind his own business and that I value others opinions.

I think we get your point about never mastering anatomy and that it’s the easiest thing to find fault with, but that doesn’t deter artists from striving to perfect it and if other people can help with that, then welcome it. Don’t discourage it.

Sorry watangca, I think we all highjacked your thread… :frowning:

Let’s stop this nonsense!