ZBrushCentral

Beserker

these discusions get me jazzed up, I’ve read your guys opinions, and heres my two cents. The “Artist” is a tool of interpritation, the results of filtering and rebuilding what we see is whats makes each of our works interesting and will always be influenced by outside forces, weather we like it or not, no matter what forces they might be. Oh, and “Perfection” might me a mirage but i still like the taste of sand.

I have to admit that if I had produced anything as good as this I would be happier than a pig in poo, I would not give a flying hoot if anybody critasied about the size of the head, muscle definition or that my thumb is 6 microns to small. what watangca has produced here in my lonely opinion is quite outstanding, It seems that if anybody wants to make crits about anatomy and the like then they are free to do so if anyone who posts there work on this forum is offended by what anybody says about there work then I’m sure they will post there work somewhere else. :cool:

This is lowpolygon
The most important thing was to express the feeling of original upon baking High into Lowpolygon.
As there were too many planes in face and chain, the number of Polygon is about 6700pcs.
I didn’t take the number of Polygon seriously, as it was just a test work.
I used 2 sheets of map(1024)

[attach=39929]ber_low 1.jpg[/attach]
[attach=39930]ber_low 2.jpg[/attach]
[attach=39931]ber_wip 05.jpg[/attach]
[attach=39932]ber_wip 06.jpg[/attach]

I love this low poly version! The skin looks so much better this way. I don’t know if it was just your specular value for the high poly version that covered up the color map of the skin or if you changed the map all together. Very very good transition between the two options (high to low) and pretty much a better translation in my book. I still can’t get over the head size though. Regardless, great model, great lowres translation for gaming. I would try the next level up in subd for the lowres if I were to use it in another medium. It’s especially blocky in the shoulders on the lr version on the closeup, but from a distance is not noticable in the slightest. Great job! The NM doesn’t look like it translated your forearm and shin leather wraps too great, but you can always fake it by painting in some shadows on your color map in the gaps where there would be shadow to give them more depth. I really liked that part of the high res model and I think you should accentuate it in your low res with your color map. I just found those areas to be really interesting. Thanks for including all the specs with wires and maps! It would be great to see the high and low versions side by side for better comparison. Can’t wait to see your next project!

Both versions look great. I wish I posessed the skills to translate high-res details to a low poly model as well as you do. Well, thats another person to be jealous of to add to my list.:slight_smile: