Absolutely awesome sculpt man!
Great work. You mentioned that this was part of your class and I was wondering if you where planning on doing anything like this in the form of downloadable tutorials. I bought your tutorial on creature concepts which was great and I’d love to see you do more tutorials along the lines of this kind of near future drone type stuff.
Nice one Ben, i love it immensely, i wonder what kind of method you used for texturing … great work
Awesome design! thanks for sharing some of your workflow tips will help me out a lot!
I totally agree !
And then the more refined keyshot render based on the previous painting.
Polygroups before exporting mesh
Keeping file size down: I modeled a lot of individual parts in the main leg forms that i merged together, but i realized at the end that there was a ton of wasted geo in there ballooning the file size, solution was to group all those sections together in the polygroups i was wanting (middle part of leg would be black in final, outer areas the military tan) so i merged all those middle parts together, dynameshed to keep the overall form then decimate down and you have now kept the form pretty close to before but removed a ton of geo preventing keyshot from opening the file. Kind of a pain but i had to go through and apply that method to most of the major pieces made up of dozens of smaller subtools but it remove a lot of that extra geo and allowed me to push forward in Keyshot. Again, lots of trial and error but the final results can be pretty nice.
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off the sickter!!!
You should enter this in that robot contest.
impressive work!
How do you handle UVs within your workflow (merge subtool, dynamesh, decime) , as I guess Keyshot needs them
I can relate with Keyshot but they will have a plugin for Zbrush by the end of the summer! Great work!!
Quick robot arm study from earlier today for practice based on some of the reference i posted a few weeks ago… DL Link on my website if you want
to mess around with it…Because sharing.
Its all decimated down to keep the file size low, but you can ‘split to similar parts’ or ‘group split’ to get the individual pieces and re-dynamesh to get
a more dense form to modify and build something more complex.
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Nice work and very generous of you to share!
Cheers, David
Yes, really good stuff, keep the tutorial coming, specifically if its robots, i like them immensely
Great work Ben, as Always.
Another hard surfaced study, this time a Hexapod from some of the reference i posted a few weeks ago.
Tossed up the model again for free in the store. Also recorded a quick video of modelling this, will toss up
the link when it finishes rendering in a bit. Enjoy!
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As promised here was the timelapse video of the Hexapod study. This was fun to put together, might get fancier with future videos with audio and stuff, but this should be nice to start things off. Enjoy!
Some ZRemesher notes i made while working on those earlier primates, hopefully not too blurry i had to downres to meet the size restrictions.
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Amazing display of generosity Ben, thanks a million to show us those workflows .
Cheers! :)
wonderful. thanks for this post.
Thanks for the Zremesher explanation, really helpful .