ZBrushCentral

Ben Mauro Sketchbook

Love him! Looks so friendly :slight_smile:

amazing work - I love the expression :slight_smile: I also like the one you did as a class demo. cool forms, looks kinda monstrous.

Fantastic work!! I’m waiting impatiently for the final :slight_smile:

Regards Kecaj

great sculpt

Nice!
I’m liking the extant critters. The Orangutan and skull are looking good.

I don’t know if you’ve run across digimorph.com, but if not (and for others who may not have), it’s a great sight for CT scanned skulls. They consist fo videos showing the skull rotated 360° on the x,y, and z axis. You can save them as QuickTime movies (click arrow at far side of time slider). The ct scans, by nature, are free of perspective distortion, so accurate measurements and proportions can be observed.

Here’s the orangutan skull (click roll, pitch or yaw to see the vid):

http://www.digimorph.org/specimens/Pongo_pygmaeus/

http://www.digimorph.org/listbysubgroup2.phtml?grp=Primate&sort=SpeciesName

http://www.digimorph.org/navcommon.phtml

Quadart - Holy moly thanks for that! Such amazing reference!

this one is also great - http://humanorigins.si.edu/evidence/3d-collection/primate
you can rotate them freely, they have lots of specimen, also you could get the ply’s a while back, not sure if they still have them free for download.

Really beautiful work with the orangutan!

Cheers,
Josh

Few paintovers of the Orangutans from last week. :slight_smile:

This one a combination of Fibermesh/Polypainting + Photos + Paintover the model.
TANG_render_fibermesh2b_BM.jpg
This one is a combination of Photos + Painting over the model.
TANG_render_photos_BM-1.jpg
Felt like doing a cool illo of this, like something you might see in a NatGeo mag. :slight_smile:
TANG_render_skull4_BM.jpg

Attachments

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TANG_render_skull4_BM.jpg

I love your creature design, you have your own world, impressive work.

Amazing work, you really bring him to life! Look forward to seeing more work! :smiley:

Cheers, David

Absoleutly Fantastic Job MASTER :slight_smile:

Regards Kecaj

great stuff Ben!

These came out great. Some of my favorite work from you Ben. Keep pushing it!

Wow…so much life!

We are getting into hard surface stuff the past few weeks in my class at FZD, here were a few of the individual elements from that last swat robot i did earlier in the year. Teaching the students how to create complicated mechanical objects using radial symmetry, dynamesh, clipping brushes, shadowbox, insert and IMM brushes, masking and custom alphas…pretty much every tool i can think to show them and combine them all together to make complicated hard surfaced forms. The ammo feed in the first image was purchased from KERMACO.com, worth every penny! :slight_smile:
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Here was a blockout of the class demo in the first class, keeping with the primate theme this could be some sort of gorilla inspired robot drone for the military.
demo_01_BM.jpg
Starting to refine the blocked out foot, just going in and trying to work out the joints and mechanics a bit more, still not 100% worked out but much more logical than before.
gorilla_robot_03_BM.jpg
Same logic with the leg. A lot of things i would change on this now, by the end i figured out how to make things much more refined and complex but i will keep that in the back of my mind for future use.
gorilla_robot_02_BM.jpg
Here is the lower torso with all the more detailed legs in place.
FZD_3D_Week09_01_BM.jpg

Attachments

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Here was one of the parts i built in class, then went over a workflow on how to keep the mesh density down with decimation master. Things get super dense quickly but keeping all the parts separate and detailed then when you are happy with it, decimating it down and moving on to the next piece is a pretty effective workflow for this stuff. By the time i got to this point i was getting into the groove and could just create fairly complicated stuff in the program, at the moment it feels like a really complicated toy maybe? But for future designs i will definitely be able to achieve something i feel is ‘realistic’…just takes a long time to build all that stuff which i don’t think is the type of work i want to do as a concept designer but i think as a learning tool for myself it will be very useful to understand how machines and other complicated objects are built and put together which will inform my designs and speed things up later. Nothing is wasted. :slight_smile:
gorilla_robot_01_BM.jpg
Quick image illustrating how i would use decimation master to bring the density down, some of the parts on the left model (the outer leg forms) are already decimated. Though i was also making sure to group different parts based on how they would move or rotate so that i would have an easier time posing things later on. For instance i turned the decimated model on the right into one polygroup just to showcase the geo, but on the model i am working on now the 4 outer leg areas are a separate polygroup so i can pose them and move them around more easily by just going to “Splt > Group Split” then posing and then merging them back together so i can move them all together if needed.
gorilla_robot_05_BM.jpg
Here is the updated leg forms with the torso chassis i built in class.
FZD_3D_Week09_03_BM.jpg
And here is the full body with a few other elements in place, i placed the last few parts from the sketch model in there in green (head and ammo drum) just to get a sense for how everything sits in the space, i will probably change the head form to something more complicated or realistic, though that big form creates a more interesting overall design but i might change in the end, well see.
FZD_3D_Week09_02_BM.jpg
Will post up some sexy Keyshot renderings when the model is all done. :slight_smile:

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Hey Ben

This is great stuff and thank you for sharing so much. Keep the images coming. Love the design. :slight_smile:

Paul

Very cool and inspiring work Ben. Thanks for sharing with us all! :slight_smile:

In-Class demo from this week at FZD. Painting up the final ‘gorilla robot’ in a clean version more like a Bradley tank also did a quick digital camo variant but maybe i will post that later. Probably a bit overkill from an illustration/focal point standpoint but the main purpose is just to showcase the model/design in an environment… will get to some more fun illustrated stuff soon.

GOR_render_02Sb_BM.jpg

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