Very nice! I really like the concept as well! Could you explain your texture process a bit. Are you using noise maker to achieve the mesh pattern. How are you applying it to the texture?
Thanks for your comment, what I do is:
- I export a texture map with a certain color
- I subdivided the mesh to the point of getting a resolution capable of supporting all the details that gives me the ânoise makerâ
- I exported the displacement map which comes with all the details that gave me the ânoise makerâ
- Iâm going to photoshop and then start doing magic with the help of other independent textures.
- then you may return to a low resolution mesh and use the finished texture.
Love your work man.
Thanks Bro!
I like it. Canât wait to see it finished. Very good work.
Cheers from Barcelona
Thanks for your comment, Cheers from Colombia!
Good job!! keep on it!!!
Enhorabuena por tan buen trabajo
Saludos dese Barcelona!!
Gracias amigo.
Great, I like your model bery much!
Sigue asĂ!
Gracias por tu comentario.
Va de lujo Fer, genial modelo
Gracias amigo Mario
small_orange_diamond
nice texturing and progress !!
Thanks
The models looking great, I always quite enjoy seeing what people come up with when they go âoutside of the boxâ with the design of well known characters.
Can i just ask for clarification sake, are all parts of this model created entirely within ZBrush? Because so many tend to do the base mesh work outside in other programs then bring it in and it would be nice to see that it can be done just using ZBrush alone.
Hello dude, thanks for your comment. I will clarify that the entire model has been entirely made in Zbrush. Each finished part Iâve will made their respective retopology in Zbrush of course.
(Sorry about my english)