i decided to make a body for my alien…
so I hope I will be able to finish this character someday…
this is an early wip…
what I did was that I took the bust I had made and exported the low poly to max.
then I made a body out of zspheres, exportet it to max and attached the two togheter.
I then welded them togheter and fixed things I felt was wrong in the topology… it isnt a perfekt topology, but it works… the biggest issue is that I have way to many polygons on the hand area…
Then I imported the new basemesh into zbrush and sub tooled it to the previous bust… and projected the old head onto the new basemesh that has a body.
it has some errors when you mix the mesh, like I had to sculpt around the eyes again… but it works… 
positive and negative words are welcome… 
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