Hello again and thank you Lil’sister so much for sharing that with us.
@Lil’sister:
Well, did I misunderstood in a message earlier, but you would like to upload for us a little test scene file with all the settings inside 3dsmax ?
That would be soooo great.
@sephirothsinic:
About the displacment map, I think as Lil’sister wrote before, doing all the deatails in zbrush, but exporting the displacment map, so you can use a low poly for rendering in 3dsmax.
I am not as good, just a bloody rookie and wish I would have more time to use that wonderful tool. But here is one test I did with the displacement map.
The low poly mesh rendered in 3dsmax, without any displacment:
Using a displacment map on the same low poly mesh with 5.704 polys:
Hmm, I hope that’s the same way, not as good, but as a starting point.
if you compare the images, you can see really a huge difference using the displacement map generated from zbrush.
@Lil’sister:
So, is my way the way you usually use for the game industry ?
I just was a little bit confused, because usually you don’t use a displacment maps in the game engine, I thought normal maps… …hmm, or do you ?
thx a lot guys for everything, you really rock
,
capu
