LVXIFER THE BEST
Sorry about that, My mistake The Name Danielle Valeriani got me confused… That Doesnt mean I like your work any less… It’s pretty awesome…
I surely would like some hints as to the work flow… Cause I’m stumped right now … Deke
I love these crazy sculpts! MORE MORE!
Yea man, you’re taking this to a new level. Great job on these.
That’s a Print (18x24) LVXIFER
All your posts are pretty cool , but I think this last one should get some recognition… like top row Deke
wow thx for everything my friends, here is as usual another version cleaner in grayscale
Attachments
Pretty cool! like the face, the best part is around the mouth where the flaking texture shows up, apply that to the rest of the model and it will be solid! oh… maybe some more noise to blend in the bakground more… just a thought! keep posting:)
Peace
Thx you, i appreciate always when people come up with suggestions and different thoughts, we are always conditionated by ourselves and our point of view that forget all the other possible solutions…the idea to add some noise would be cool…im also thinking on changing that background with something else…
Another different version composed in photoshop with models shown and released previously as background tests …the greyscale version would be cool but in this case i prefer a cyan tone just for fun like some metal cover artworks. C&C are welcome
…now i want to add some transparency and translucent effects on the models…this is the first test. C&C welcome
testing again
another version , general colour a bit different …now i feel satysfied - hope u like it.
Looks cool man, but I like the brown-red-dirty version more.
Thx, i like both at the end, with the last one i wanted something similar to some old Judas Priest artworks (Painkiller album in particular) but different…something very Metal AHAH
Hey LVXIFER! Love your stuff. Quick Q: I remember MealeaYing tossing up some simple and clear tutorials on creating these type of complex structures, or, at least outlining
the general process of how to… would you say you follow her methods of doing as well, or…? Could you either briefly explain your general process of how you generate such
uniform complexity, or perhaps direct me to a tutorial that explains it clearly & concisely?
Thanks so much!
Wip
thx you , well about your question i didn’t follow any tutorial in particular , my big influence is Giger i’ve simply study his forms trying to find a new way with Zbrush…and progressively making something more and more personal following my personal tastes. About workflow i’ve written something about in this thread…i think is enough at the end i use polygrous, masks,retopology,uv mapping, displacement, customed alphas maybe in the future i’ll make a step by step when i’ll have some time
Realmente impresionante amigo.