ZBrushCentral

Artworks & WIP

Thx you PFC, you are right the medal is heavy so the chain must be more straight due to gravity…anyway i have to add various details on cloth hands etc etc…(i’m learming a lot with this)

For any thing at your service

I’ve fixed something compared to previous post, just few things i’m working slowly step by step
Still work in progress but i’ve started some folds on the cloth,fixed the chain for the heavyness of the amulet,
added a snake on the left hand (symbolic isn’t it? LoL) added a bracelet (but just as a sketch)
I have to add lots of details for skin and whole body so as the cloth…of course add to finish the snake(toungue and skin)
C&C always precious and appreciated!

Attachments

Oldmonk2_workinprogress.jpg

How about a spider web in his skull? Or a Araneus?

Ciao,
TM

Why not Tribun, will see and thx for watching…well i’m testing quickly some alphas for the snake,
satysfied at 90% but the base mesh is ok to me. Now before adding something more
i have to detail the body of the monk and the cloth…maybe at the end some fibermesh on the head…don’t know…(just for practising).
Maybe someone has created an IMM Brushes with a snake ??? Could be an idea…

Quick doodle of the day using a bit fibermesh (that is a great feature for doing something different than hair only). Pixologic should improve something for making spider webs like too.
I want to explore more this. C&C always welcome.

Attachments

quickdoodle.jpg

Great look, keep pushing the envelope! :smiley:

Cheers, David

well i like
recalls Kubrick
https://www.youtube.com/watch?v=go4E4tNGQks

hey I like creepy hairy worm face.
The monk is looking really good. Keep going.

Man, I love that skul concept! Reminds me Beksinsk work! Wonderful! The last one too! I will keep my eye on you! Inspiring!:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:

Fiber-Mech test 01 - so fun!
FIBERMECH.jpg

@Savagliani, thx you very much for your visit and kind words…love your art!
@bfgnz, chalkman thx you as always for support
@PFC thx you my friend, as you see i’ve followed your suggestions about the Old Monk (the chain etc…still lots of work to do with him)

A little pause from The Old Monk and a grey scale version of the Hole Head using fibermesh for webs too…interesting result isn’t it ? Cool for Beksinski like design
C&C always welcome

Attachments

holehead2.jpg

working as more is learned
a hug

:wink:

Very cool new stuff cook use of fibers. :+1:

Interesting indeed, this one really fits my taste :+1:

Stone, PFC, Santis, thx u very much guys…these tests are still row but i think fibermesh has a good potential for doing something different and newer. Still i need something easy for spiderwebs or similar with some default settings to change in different situations…doing them manually is a bit frustrating eheh

great stuff.
for 3ds max users there is this to create spiderwebs:
http://jokermartini.com/2012/05/09/cobwebs/

grtz p

thx i know about cobwebs but i don’t use max, also i would like to have a plug in like that inside Zbrush, to stay on one program

ah yes thx you Mealea, of course it’s true that with AUV , grouploops etc you have a nice topology on the main loop for webs you can use decimation master to have nice triangles too also zsketch is useful for webs but a plug in would be great to accelerate the workflow…or better i love the Dolce Far Niente ehhe want see more tests with fibermesh from you…i think this is a tool for cool abstract images…