ZBrushCentral

Armoured Saint

very good the arm !!

classical art :sunglasses: :+1:

Thanx Drummer,
I’m a big fan of your work bro.

Looking good. although I’d drop down a couple of sub-d’s and smooth it off a little. Appears to be too bumpy.

El-d

Well done, I like seeing more than just a head once and a while. Seems like everyone loves 'em though.

**only read this if you want an anatomical crit **
the Ulna which starts at the elbow and moves to the outside of the wrist should make its devide and point to the bump on the outside upper edge of the wrist. Right now it looks as though it moves to the palm. Also the 2 muscles on top of the arm that wrap accross look like their fibers go deeper than the underlying muscles. (Could be the angle and lighting)

Don’t let this discourage you… I really think you did an outstanding job. These things just look a bit odd to me.

Link to another good Zbrushed Arm Check it out. Very similar.

Excellent Work,

Chris Reid

Thanks Chris,
I know the anatomy is a tad off (lol). I tend to model just on visual feel alone maybe I’m just too lazy to study it. Sounds like you have a great knowledge of muscles. Thanx for the crit.:slight_smile:

Alpha_Metal.jpg
This will be a wall for an upcoming piece. I included the original sketch for those of you who have e-mailed me regarding my alpha studies.

Odhinn_portrait.jpg

![TEMPLE1.jpg|1020x633](upload://5FXhObgfD4MaDp9codDyK7syuP6.jpeg)

2nd angle…[[attach=14110]TEMPLE2.jpg[/attach]]TEMPLE2.jpg

test2.jpg
Experiments with light, going for a sin city look. I plan on rigging this model and making him into a quake4 type enemy.

another test[[attach=14483]test3.jpg[/attach]](javascript:zb_insimg(‘14483’,‘test3.jpg’,1,0))

Attachments

test3.jpg

[attach=14509]rigged_1.jpg[/attach]
[attach=14510]rigged_2.jpg[/attach]

Attachments

rigged_1.jpg

rigged_2.jpg

rig_test.jpg
Rigged this guy on Maya 6.5, tried it on Poser at first but it dropped too many polys when trying to bind skin. Poser is more suited for low poly obj.
For those of you who use Maya you might find this of some use:
I didn’t use paint weights once I started to move the bone structure. I also did not use any smooth function painting or other wise while in Maya. The poly count on this is just over 100,000. Maya will chug along all be it a little slow at this rez with a decent processor in your comp. I exported the obj. file back into Z and smoothed out the places where the polys crashed into each other. I still have not added details to these three models so wait for the update. I know they look rough.
I have found through this exercise another way to use Z in a modeling pipeline that can rapidly speed up the process of rigging details.

ARM_STUDY_2.jpg

Odhinn: Very cool to see him rigged up. I really like the muscles on the hands, arms and thighs. Keep it up, he’s going great…

Dickie

Strogg_1_wip.jpg

STROGG_TEST.jpg
rendered in Maya with Mental Ray and using a Photon setting of 50,000 and raytracing maxed out.

strogg_2test.jpg

Very good rigging, love the pose and the last before render :+1:

ILUSIONDIGITAL,
thanx bro… your new site looks great.