ZBrushCentral

Apparently I CAN do a realistic head...

Well, after doing a million charactures, monsters, and other freaks, I decided to sculpt a correctly proportioned head. I still have to fix the forhead wrinkles on top and smooth the rear of the cheekbone and add little details, but it’s a good start I think. The wonky wrinkles on his forehead remind me of The Submariner so that’s what I’m calling him now.

I made him different this time. Instead of using my normal smoothed box base, I used the head from the body that Zach Petroc posted a while ago. At this point there’s really nothing left of the original, but the base was a really good one to start from. Here’s a link to the thread where Zach uploaded the model:

http://www.zbrushcentral.com/zbc/showthread.php?t=20709&page=2&pp=15&highlight=petroc

Thank you Zach for sharing that…:smiley:

Anyway, I’ll post more as he progresses…

121 welcome and appreciated…:smiley:

Dickie

[SubMariner_01.jpg]

I like it Dickie. :wink:

:+1: the top looks great i like the expression… perhaps the mouth area could also have some more pronounced folds…

Thanks Jason…:smiley:

PixelSoul:Yeah, I’m actually playing with the mouth righ now. I got the lips better, but I still need to figure out how to do the Folds around the corner of the mouth…I’ll get there eventually…:smiley:

Thanks for the comments, guys.

Dickie

That’s awesome Dickie. If we could see his thoughts I’d say he’s thinking about either sine or cosine. :wink:

good job on your rendering could you post your light setup and material thank you for your help!

BillRoberts: Good one, Bill…:lol: I was of course referring to The Submariner comic book character, not an actual member of a sub crew…

Troy: The lights and materials are Pixolators white dino egg shaders from many moons ago…I’ll try and post it here. It’s a document file that you load into Z-Brush…Whe it loads the materials and lights load with it.

Looks like it worked…Have fun…I have an update on the model. I’ll post it tomorrow…

Dickie

Here’s an update. I fixed the nose, forehead, lips and cheeks. I’m diggin’ where he is going. Going to add wrinkles later. I think he is my best technical sculpt yet.

121 Welcome…

Dickie

[ClassicHead_01.jpg]

Very nice…

Hi Dickie, that is a very ‘Burne Hogarth’ face. :slight_smile: 50.

…or classical head, it’s always sculpture ! :roll_eyes:
All are difficult!
Bravo! :+1:
Pilou
Burne hogath of course :wink:

Rich: I thought this last night when I rendered it. Yeah, Burne is a BIG influence on my drawing too. I’ve actually recommended his books on this forum before. His Dynamic Anatomy should be on ALL artists bookshelves, I believe. Comparing my work to his is a huge compliment I don’t deserve yet…:smiley:

Frenchy: I was calling him neo-classical…He kinda remonds me of the German soldiers you see on the 1930’s propoganda posters…

Well, he looks that level to me. :+1: Yeah, and the German Posters you’ve captured too. 50.

Rich: I’m glad you think he’s Hogarth-like…:smiley: The cool thing about this render is that it’s all Z-Brush. The only retouch I did was 5 pixels in the mouth and airbrushing the collarbone. That’s it. Only Z-Brush lets me render my models so they look illustrative.

It dosen’t feel CG, it feels like an airbrush illustration or a fine pencil render. So unbelieveable what we can get out of this package. When I say it rekindled my artistic side, I am not kidding. Z-Brush and Z-Brush alone did that. I am forever in their debt.

Dickie

Yes, this is a Wild and Wonderful piece of Software. I know I have only scratched the surface of it. You notice I have yet to try something like this. I think I’ll stick with Toons and Monsters. :smiley: 50.

That’s what I was thinking, Rich. I never really tried to do a realistic head because,

a) I like the whimsical over the realistic
b) I wasn’t sure if I was up to it skillwise
c) I didn’t have the anatomical training to pull it off

As I haven’t gotten too many reponses, I don’t think too many folks like this piece. It’s kind of sterile, really. But I dig it a lot because I proved to myself I could do it. And as far as improving our skillset, that’s all that really counts, isn’t it…:smiley:

I think you should try to model something you think you can’t model. If you pull it off, you will feel great, if you don’t, at least you learned something in the process…:smiley:

Dickie

Updated his lips and jaw, nose, eyesockets. He’s not such a sourpuss now.
More will come…

121 welcome…

Dickie

[![NeoClassicHead_02.jpg|751x768](upload://klVLQjKs3nIPQF8W8gS3Gf5CXvw.jpeg)]

Its getting better and better :+1: I like it.

Hi Dickie.

nice sculpting. I still think you are tending towards an overly stylised charicature. It’s well done but is more like a comic book hero. ie features are slightly exaggerated.

I’d suggest taking a few reference photos and use the reference photo script( can’t remember its name) so that you don’t over exaggerate the features.

Otherwise. excellent.

El-d

Great work. :+1: