I’ve tried everything to get things looking good, but I’ve only been half successful in every attempt. I tried modelling the pieces and then attempting to use the bend and ffd modifiers in Max. It produced adequate results, but doesn’t snap to the surface like it should. Then I tried retopologizing to make the accessories and while they matched to the body like I’m wanting you can only do so much to add to the retopologized mesh once the shape is laid out. For example I extruded the faces but couldn’t really do anything else to get the round look of some of those elements. Plus it’s not accurate in terms of edge placement among other things. Then for some reason I thought maybe the Matchmaker brush would help, but that definitely didn’t work. So that leads me to my question. What do I do now? Here’s the reference of what I’m doing. If I need to post wips of what I’ve attempted I can.
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